Author Topic: v1.0.7.6->v1.0.7.8 Changelog  (Read 14094 times)

GGLucas

  • Dr. Evil
  • BMS Staff
  • Delusional
  • *
  • Posts: 1877
  • Karma: +300/-6
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #30 on: June 14, 2011, 08:35:40 AM »
Ah, you are correct, I forgot to implement saving and loading for the system tags that display the descriptions when you hover over them.

The star should still have its low hitpoints though, so gameplay-wise there won't be a problem. The display issue will be fixed for the next patch.

elwood612

  • Newbie
  • *
  • Posts: 46
  • Karma: +4/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #31 on: June 14, 2011, 08:57:51 AM »
You're right, it does. Is that the only instability, low hitpoints? So if no one attacks the star, it won't blow up?

Also, does anyone notice anything odd relating to Treaties since patching? I've had 3 crashes in the past hour, all related to treaties being accepted or ending, and I've had several treaties from the AI that were just weird (asking for the same thing twice in the same treaty). Maybe it's just me.
The statement below is false.

The statement above is true.

GGLucas

  • Dr. Evil
  • BMS Staff
  • Delusional
  • *
  • Posts: 1877
  • Karma: +300/-6
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #32 on: June 14, 2011, 08:59:50 AM »
Quote
You're right, it does. Is that the only instability, low hitpoints? So if no one attacks the star, it won't blow up?

Yes.

Quote
Also, does anyone notice anything odd relating to Treaties since patching? I've had 3 crashes in the past hour, all related to treaties being accepted or ending,

Hm. I haven't noticed anything with treaties myself, but I'll do some extra stress-testing on them to see if any crashes were introduced there.

Orkel

  • Star Ruler Tester (Group 2)
  • Sentient
  • *
  • Posts: 158
  • Karma: +9/-5
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #33 on: June 14, 2011, 04:21:04 PM »
How low are their hitpoints compared to a normal one? Will it pop from pretty much everything?

GGLucas

  • Dr. Evil
  • BMS Staff
  • Delusional
  • *
  • Posts: 1877
  • Karma: +300/-6
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #34 on: June 14, 2011, 04:39:29 PM »
They have 4M hitpoints. It should be possible to kill it in a reasonable timespan from the 40 minute mark onwards.

Slammer

  • Newbie
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #35 on: June 14, 2011, 05:42:10 PM »
For what is worth, I just updated (the latest patch) through the UI and the game is corrupted.

there is a mismatched subsystem data.
« Last Edit: June 15, 2011, 06:00:50 PM by Slammer »

exelsisxax

  • Newbie
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #36 on: June 15, 2011, 12:39:25 PM »
Just tested to find the new systems.
Remnant Gate: 3 teleportation starbases, well defended
Remnant Imperial Seat: contains a planet with 50 slots, PREPOSTEROUSLY well defended.
Unstable Star: awesome looking red giant, barely any HP.

Trent

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #37 on: June 15, 2011, 05:34:47 PM »
Any idea when Steam will have this available?  Those load errors have killed two of my long saves :(

Thy Reaper

  • BMS Lead Developer
  • BMS Administrator
  • Hopeless
  • *
  • Posts: 3237
  • Karma: +397/-8
    • View Profile
    • Blind Mind Studios
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #38 on: June 15, 2011, 05:37:43 PM »
I sent it off to them. It's taking an abnormal amount of time to get a response, not sure what's wrong.

Trent

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #39 on: June 15, 2011, 09:10:32 PM »
Ah bugger.  Thanks for the update Thy!

calvin65

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #40 on: June 18, 2011, 05:56:46 AM »
How about an "all in one" patch anytime soon?

From 1.0.2.4 up to now there are 8 patches that must be applied and the auto update function only works for the last 2 or 3 of them.

Thy Reaper

  • BMS Lead Developer
  • BMS Administrator
  • Hopeless
  • *
  • Posts: 3237
  • Karma: +397/-8
    • View Profile
    • Blind Mind Studios
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #41 on: June 18, 2011, 09:01:44 AM »
Your distributor should allow you to download a much more recent base version to patch from.

Profound_Darkness

  • Sentient
  • **
  • Posts: 109
  • Karma: +7/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #42 on: June 18, 2011, 09:52:53 AM »
I did that recently with GamersGate - the new base version was 1.0.7.2 instead of 1.0.2.4.

MortMan

  • Newbie
  • *
  • Posts: 15
  • Karma: +0/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #43 on: June 18, 2011, 10:46:35 AM »
I bought a second copy from BMT micro since Steam apparently takes about a week to apply new updates. Bad Steam but happy me :)

Zinabas

  • Newbie
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #44 on: June 21, 2011, 06:07:00 AM »
Made an account just to complain about this... not to you guys though. Steam seems to be going downhill recently. June 7 seems to be when the patch came out. June 21 and I'm still seeing no sign of it from steam.

Azalrion

  • Delusional
  • ****
  • Posts: 1325
  • Karma: +147/-1
  • Memory Murderer
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #45 on: June 21, 2011, 06:35:54 AM »
13th, but yeah steam are taking a very long time for this.
GA - Mod Team
GA Forums

KiviGerbil

  • Newbie
  • *
  • Posts: 16
  • Karma: +1/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #46 on: June 21, 2011, 10:03:16 AM »
There seems to be something on the steam news for star ruler, it says that the patch will be applied when the steam client is restarted.

Hasn't worked for me yet.

Makes me think twice about buying another game from them.

Azalrion

  • Delusional
  • ****
  • Posts: 1325
  • Karma: +147/-1
  • Memory Murderer
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog (Re-released 10PM GMT)
« Reply #47 on: June 21, 2011, 10:10:18 AM »
Thats from April, steam havent put up the patch notes for several patches now.
GA - Mod Team
GA Forums

Totallyunderpowered

  • Sentient
  • **
  • Posts: 86
  • Karma: +15/-6
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #48 on: June 21, 2011, 11:51:49 AM »
In the same boat as the rest of the Steam users: been stuck at 1.0.7.8.  I figured it might take as long as the weekend to see it posted on their servers, I guess I figured wrong. 

Thy Reaper

  • BMS Lead Developer
  • BMS Administrator
  • Hopeless
  • *
  • Posts: 3237
  • Karma: +397/-8
    • View Profile
    • Blind Mind Studios
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #49 on: June 21, 2011, 02:06:52 PM »
Our Steam contact just informed me he'll be releasing the patch momentarily.

Azalrion

  • Delusional
  • ****
  • Posts: 1325
  • Karma: +147/-1
  • Memory Murderer
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #50 on: June 21, 2011, 02:12:33 PM »
Aye Steam just updated, thank you Reaper.
GA - Mod Team
GA Forums

KiviGerbil

  • Newbie
  • *
  • Posts: 16
  • Karma: +1/-0
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #51 on: June 22, 2011, 09:23:14 AM »
Was there any reason it was delayed this much?

Thy Reaper

  • BMS Lead Developer
  • BMS Administrator
  • Hopeless
  • *
  • Posts: 3237
  • Karma: +397/-8
    • View Profile
    • Blind Mind Studios
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #52 on: June 22, 2011, 09:32:25 AM »
Our contact said that he didn't notice the email in the shuffle, so maybe his office was being moved elsewhere at the time. Not sure specifically.

Unreal2004GF

  • Newbie
  • *
  • Posts: 35
  • Karma: +1/-1
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #53 on: June 23, 2011, 09:35:04 AM »
I have found a few bugs and will post what they are as soon as I document them.  The ones I remember off the top of my head are the "select all *insert ship name here, eg Fighter r1*" does not work, it deselects all of the ships selected, also there are numerous instances where text is malformed such as on one game my home planet said *form* instead of *idle* or *Defend System*.  More to follow ;)

GGLucas

  • Dr. Evil
  • BMS Staff
  • Delusional
  • *
  • Posts: 1877
  • Karma: +300/-6
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #54 on: June 23, 2011, 09:38:52 AM »
Quote
select all *insert ship name here, eg Fighter r1*" does not work

Has been fixed for the next patch.

Quote
there are numerous instances where text is malformed such as on one game my home planet said *form* instead of *idle* or *Defend System*

I'm not quite sure what you mean by this. Could you post a screenshot? Thanks.

Unreal2004GF

  • Newbie
  • *
  • Posts: 35
  • Karma: +1/-1
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #55 on: June 23, 2011, 09:41:03 AM »
No prob, in game now.

Unreal2004GF

  • Newbie
  • *
  • Posts: 35
  • Karma: +1/-1
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #56 on: June 23, 2011, 09:48:09 AM »
Ok here is the first shot, the text errors I have highlighted in red, I should have typed *font* not *form LOL.  The bar for research seems to be malformed too when researching, I started this game right after patching and am running it as vanilla.  The other part is down near the bottom where ship orders are shown, all seem to be screwed up.  Just to throw this out there but do you think I should do a clean install of SR just to rule anything out?  I have multiple mods installed but this game, as I said before, is running as vanilla.

Unreal2004GF

  • Newbie
  • *
  • Posts: 35
  • Karma: +1/-1
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #57 on: June 23, 2011, 09:49:23 AM »
Also no matter what distance I set my ships to defend they always fly off to an enemy out of the range I set.

GGLucas

  • Dr. Evil
  • BMS Staff
  • Delusional
  • *
  • Posts: 1877
  • Karma: +300/-6
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #58 on: June 23, 2011, 09:52:39 AM »
Quote
Just to throw this out there but do you think I should do a clean install of SR just to rule anything out?

Problems like this are caused by something going wrong during patches. I would indeed suggest you re-install star ruler and re-download all the patches. (You might have a corrupt / wrong patch in there somewhere). Make sure you install all the patches in the right order.

Unreal2004GF

  • Newbie
  • *
  • Posts: 35
  • Karma: +1/-1
    • View Profile
Re: v1.0.7.6->v1.0.7.8 Changelog
« Reply #59 on: June 23, 2011, 09:53:51 AM »
Gotcha, too bad I have SR through impulse :( :( :(