Author Topic: Official Website for Ship Designs, Mods, and Maps  (Read 22407 times)

XTRMNTR2K

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #60 on: April 13, 2014, 04:45:07 PM »
Well, at least the Polarstorm ship set is not so ugly as the Bezimeni ship set, right? oh, and you can tell me how I can add the Amarr ship set - and only the Amarr ship set - in my PC?

Actually I would advise against it. It's most likely not configured the same way as the shipsets provided with the mod (so it will select the models based on size alone, not on hull type used) and, more importantly, adding another shipset will increase the mod's memory usage even further. The mod can cause frequent crashes as it is, so I would rather advise removing shipsets instead of adding new ones.


If you really insist on trying it for yourself, though, the installation should be pretty simple. I assume the shipset comes packed in an archive (.zip, .rar or .7z). Somewhere in that archive should be three folders: Game Data, Images, Models.
This is important, read it carefully: If you want to add the shipset to the Galactic Armory Mod instead of the base game, extract those three folders to the mod's main folder, which should be Star Ruler\Mods\GalacticArmory or Star Ruler\Mods\galactic-armory-1.9.4.

Basically, it's the same procedure as with the Mirage Battleship Gray shipset; I'm sure you'll figure it out. :)

Septimus Oraka

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #61 on: April 13, 2014, 05:12:18 PM »
I was talking about add the Amarr ship set to GA. I love GA - although it is a bit more complicated than the vanilla game (I cannot figure how to make a decent ammo/electronics/adv.parts orbital factory). I look the file and apparently there are not folders (Game Data, Images, Models) for each ship set. All ship sets are together in the folders (remember, I don't understand almost nothing about PCs- if I'm wrong, please correct me). How I can add the Amarr ship set in my PC if there is no folders just for it?

P.S: I forget to ask something: how I can remove the Polarstorm ship set from GA? if possible, I intend to replace it for the Amarr ship set.
« Last Edit: April 13, 2014, 05:16:18 PM by Septimus Oraka »

Septimus Oraka

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #62 on: April 20, 2014, 08:29:49 PM »
Hey, what happened to the ship design section in Star Ruler's site?! All I can get when I try to visit it are error messages. It is down for some reason or what? :(

Thy Reaper

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #63 on: April 20, 2014, 08:34:07 PM »
Our host rolled out some PHP updates a while back. I didn't think to check that section to make sure it still worked.

Septimus Oraka

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #64 on: April 21, 2014, 10:52:17 AM »
There is some prevision of when it will available again?

Septimus Oraka

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #65 on: May 04, 2014, 02:15:13 PM »
The Ship Designs, Mods and Maps sections in Star Ruler's site are still down... :P

Panpiper

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #66 on: June 12, 2014, 09:37:53 AM »
Still...

Warning: Unexpected character in input: '\' (ASCII=92) state=1 in /home4/reaper/public_html/starruler/index2.php on line 36

Parse error: syntax error, unexpected T_STRING, expecting ',' or ';' in /home4/reaper/public_html/starruler/index2.php on line 36

Septimus Oraka

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #67 on: June 12, 2014, 04:12:36 PM »
Please, Thy Reaper! fix this problem. I want to download and upload some designs, but this is impossible while the Design section is down.

scarface2cz

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #68 on: August 23, 2014, 05:33:37 AM »
So. Website is still down. Should i expect anything? like a new page or something?

Panpiper

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #69 on: August 23, 2014, 07:43:15 AM »
Yes, my ego has so little validation, that it was a source of pleasure for me to every few months, drop by that site and view my 'battlecruiser' there, having the highest rating of any posted combat ship. In case there happens to be a solitary soul out there who is only now getting into Star Ruler and looking for a ship design that doesn't get chewed up and spit out, I'll attach the schematic here. Put it into your /*username*/Documents/My Games/Star Ruler/Profiles/Script Data/Layouts/ folder (sorry, that's Windows Vista, yours may be different) and then import it into your game. This version is built with Tech level 5's.
« Last Edit: August 23, 2014, 07:46:01 AM by Panpiper »

scarface2cz

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #70 on: August 23, 2014, 10:41:26 AM »
THX :) do you have any more schematics? i've already seen all that vannila game has to offer and since ship design page is down, well.

Panpiper

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #71 on: August 23, 2014, 12:56:17 PM »
I had a hard drive failure a while back, and wound up reinstalling the game. Many of the designs I had on file were lost. I will post here a zip of what I currently have in my /Layouts/ folder. Much of it is essentially perfectly standard, uninspired stuff I simply did not care to have to redesign each time I played. Most of it is junk I would never build and is simply there because I downloaded it to look at it. The only truly 'inspired' thing I ever designed was that warship previously posted. (Others came up with the same basic idea I am sure, I was just the first to post.) The Artillery Platform however is very effective as a planetary defence, again though, not particularly inspired.

scarface2cz

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #72 on: August 23, 2014, 01:19:11 PM »
thx :) do you know where to get more schems? i'm developing new ships everyday but i'm running out of ideas, i've already designned about 200 ships, most of them are usless rubble with big flaws but some are usable. still, i'm not sure whether will be those actually effective in PvP since i use ALOT of smaller weapons instead of fewer bigger.

Panpiper

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #73 on: August 23, 2014, 01:36:16 PM »
I have no idea where you could find other designs. Maybe someone reading this thread will zip up their own layouts file and post it?

antibor

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #74 on: September 05, 2014, 02:24:37 PM »
Yes, my ego has so little validation, that it was a source of pleasure for me to every few months, drop by that site and view my 'battlecruiser' there, having the highest rating of any posted combat ship. In case there happens to be a solitary soul out there who is only now getting into Star Ruler and looking for a ship design that doesn't get chewed up and spit out, I'll attach the schematic here. Put it into your /*username*/Documents/My Games/Star Ruler/Profiles/Script Data/Layouts/ folder (sorry, that's Windows Vista, yours may be different) and then import it into your game. This version is built with Tech level 5's.
This is a very good design, you are rightfully proud of it. Albeit antimatter generator is level 7 or so.

antibor

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #75 on: September 05, 2014, 02:45:07 PM »
My all time favorite ship, the first that I felt cool, was the Destroyer at tech level 4.
My layouts are exploiting. Even the names. I only play against the AI so I am not really good with combat ships.

Panpiper

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #76 on: September 05, 2014, 05:36:56 PM »
Albeit antimatter generator is level 7 or so.
D'oh! Somehow I forgot about that. I guess the 'rest' of the techs were at level 5. I tend to keep my general science anywhere between three and five levels higher than everything else, which makes it quite easy for me to push one tech a couple levels higher to unlock something I deem crucial.

antibor

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Re: Official Website for Ship Designs, Mods, and Maps
« Reply #77 on: May 12, 2015, 04:10:00 PM »
I was reading Battletech wiki Today. So I modified my level 9 jump capable carrier. I removed all engines, technically it is a station now. To refit a tug is needed to move it to a construction yard.  Its sole function is to move other ships from one system to another, and I think it does it quite good. :)
Code: [Select]
<?xml version="1.0"?>
<settings scale="148" name="JumpShip" />
<subSystems>
<subSystem name="LightHull" x="0" y="0" scale="1" link="-1" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="2" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-3" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="4" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-5" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="6" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-7" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="8" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-9" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="10" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-11" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="12" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-13" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="14" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-15" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="16" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-17" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="18" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-19" />
<subSystem name="ExternalMount" x="-2.3" y="0" scale="1" link="20" />
<subSystem name="ShipBay" x="-2.3" y="0" scale="4" link="-21" />
<subSystem name="ExternalMount" x="2.3" y="0" scale="1" link="22" />
<subSystem name="JumpDrive" x="2.3" y="0" scale="4" link="-23" />
<subSystem name="Bridge" x="0" y="0" scale="1.75" link="-1" />
<subSystem name="CrewQuarters" x="0" y="0" scale="1.25" link="-1" />
<subSystem name="LifeSupport" x="0" y="0" scale=".25" link="-1" />
<subSystem name="AntiMatterGen" x="0" y="0" scale=".5" link="-1" />
<subSystem name="Capacitor" x="0" y="0" scale=".5" link="-1" />
<subSystem name="FuelCell" x="0" y="0" scale=".25" link="-1" />
<subSystem name="RepairBay" x="0" y="0" scale=".25" link="-1" />
<subSystem name="FlakTurret" x="0" y="0" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.25" y="1.25" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.5" y="1.25" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.75" y="1.25" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="2" y="1.25" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.125" y="1.5" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.375" y="1.5" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.625" y="1.5" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.875" y="1.5" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.25" y="1.75" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.5" y="1.75" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="1.75" y="1.75" scale=".25" link="-1" />
<subSystem name="SoakArmor" x="2" y="1.75" scale=".25" link="-1" />
</subSystems>
<ai>
<orbit flag="false" />
<allowFetch flag="false" />
<allowDeposit flag="false" />
<allowSupply flag="true" />
<allowTargets ships="true" planets="true" />
<depositTargets ships="false" planets="true" stations="true" />
<multiTarget flag="true" />
<engagementRange value="-1" />
<defendRange value="-1" />
<defaultStance value="1" />
<dockTargets ships="true" planets="true" stations="true" />
<dockMode mode="0" />
<carrierMode mode="6" />
</ai>
<orders>
<order desc="AutoUnDock" />
<order desc="Replenish" />
<order desc="Defend" />
</orders>