Author Topic: Cheaper Buildings/Maintenance  (Read 996 times)

eddieballgame

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Cheaper Buildings/Maintenance
« on: July 25, 2015, 03:59:08 AM »
For those interested in games using the timer & score victory conditions. This simple mod is primarily designed for multiplayer games to be completed in a relatively short time; 1-3 hours for example. The Cost of Buildings/Maintenance has been halved to allow for more "active" play.

Update: Mega Farms & Hydrogenator set to zero (0) maintenance costs. Time to Build = 120, was 240. However there still is a cost, just depends on tile development. Max appears to be 90k, & min appears to be 10k. Setting the Tile Maintenance to zero (0) might be too strong. Should help in competing against the Mechs.
« Last Edit: August 15, 2015, 03:35:41 PM by eddieballgame »

JackVonFlippen

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Re: Cheaper Buildings/Maintenance
« Reply #1 on: August 04, 2015, 10:59:18 AM »
whoa is this on Steam workshop?
Rule 1: Only overrule the tactical computer if you know something it doesn't.

Rule 2: The tac comp always knows more than you do.

- Miles Vorkosigan.

eddieballgame

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Re: Cheaper Buildings/Maintenance
« Reply #2 on: August 04, 2015, 06:06:56 PM »
No it is not. I do not have the Steam version, so have no access to their Workshop. However, I am using the current version of this game.

dalolorn

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Re: Cheaper Buildings/Maintenance
« Reply #3 on: August 05, 2015, 04:40:45 AM »
I still think you should consider ModDB, and only make a reference to your ModDB listing down here.

eddieballgame

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Re: Cheaper Buildings/Maintenance
« Reply #4 on: August 06, 2015, 01:47:49 AM »
I use ModDB for the ATG I did up. Personally, I think ModDB is a pain to use for very small adjusted files. :)

dalolorn

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Re: Cheaper Buildings/Maintenance
« Reply #5 on: August 06, 2015, 06:26:20 AM »
Good point.