Author Topic: Shipset Bezimeni 1.0  (Read 6166 times)

Smight

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Shipset Bezimeni 1.0
« on: May 30, 2011, 01:54:23 PM »
just extract files in Star Ruler directory, feel free to modify any part of the ship-set.

https://rapidshare.com/files/2344941782/Bezimeni.rar

Wvage

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Re: Shipset Bezimeni 1.0
« Reply #1 on: June 03, 2011, 08:41:26 PM »
Downloading now. Gonna check these guys out.

Wvage

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Re: Shipset Bezimeni 1.0
« Reply #2 on: June 03, 2011, 09:14:58 PM »
Just finished looking at them and they're awesome. Excellent job.

Abregado

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Re: Shipset Bezimeni 1.0
« Reply #3 on: July 31, 2011, 02:23:33 AM »
Just had a look at these
In the foreground is a fleet of one Scale 24 and eight Scale 12 ships. In the background is a Scale 50 Drydock and a few Scale 8 Haulers.

Not bad! Textures need work (the hardest part i'm lead to believe, but the meshes are solid.


Aeshi

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Re: Shipset Bezimeni 1.0
« Reply #4 on: July 31, 2011, 02:52:05 PM »
Very good pack, I'm definetly using this for my empire now!

My only two complaints are:

a) The textures could use some work.

b) The ships are too big (if they have a shield then parts of them poke out and it looks kinda dumb)

Smight

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Re: Shipset Bezimeni 1.0
« Reply #5 on: August 02, 2011, 01:42:37 PM »
Replace the file in the bezimeni directory wit this one,size should be fixed now, as for textures, sorry that's the best I can do, if you know somebody who is willing to make some, i can retexture the ships but making new ones myself don't have the time or knowledge for that.

Star Raruron

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Re: Shipset Bezimeni 1.0
« Reply #6 on: August 02, 2011, 02:40:31 PM »
this models txt is a v2 for the one already implemented in the vanilla game or is the same?
what's an Incognito? A devilish ninja undead being with a technorganic replicative venom symbionte

Smight

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Re: Shipset Bezimeni 1.0
« Reply #7 on: August 02, 2011, 03:08:19 PM »
every shipset has seperate model.txt file this one is ment to replace the one in "bezimeni" directory
..\Star Ruler\Game Data\ShipSets\bezimeni

Skye

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Re: Shipset Bezimeni 1.0
« Reply #8 on: August 05, 2011, 07:59:35 PM »
hey i like these models... but with the new update they don't have an icon in the bottom tray and for me the textures seem to mess up and the game doesn't render the models properly when zoomed in.

but good work anyway and i cant wait for your next shipset.
SpeedDaemon said: " The jump drive is the single most powerful system in the game. A big bad-ass ship/fleet is useless if it can't get to where it needs to be bad-ass AT before the situation requiring its bad-assery is resolved."

WarpObscura

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Re: Shipset Bezimeni 1.0
« Reply #9 on: July 15, 2012, 10:09:12 AM »
For anyone who still wants to use this, I made the spritebank. Taken from screencaps, so there's room for improvement if Smight wants to release a proper one.

Stuff you'll need:
bezimeni.txt goes in Game Data\ShipSets\
bezimeni_shipset.png goes in Images\Ships\
materials.txt goes in Game Data\ShipSets\bezimeni\

Skye

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Re: Shipset Bezimeni 1.0
« Reply #10 on: July 24, 2012, 05:13:46 AM »
oh thanks heaps :D
SpeedDaemon said: " The jump drive is the single most powerful system in the game. A big bad-ass ship/fleet is useless if it can't get to where it needs to be bad-ass AT before the situation requiring its bad-assery is resolved."

Superking

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Re: Shipset Bezimeni 1.0
« Reply #11 on: September 22, 2012, 03:02:03 PM »
you should shrink all the models for 1.1  :)
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Azalrion

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Re: Shipset Bezimeni 1.0
« Reply #12 on: September 22, 2012, 03:07:38 PM »
Smight hasn't been around since January, so unless someone picks it up unlikely to happen.
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Skye

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Re: Shipset Bezimeni 1.0
« Reply #13 on: October 11, 2012, 04:23:33 AM »
im pretty sure this still works in 1.1 just add the image and files from the WarpObscura above.
SpeedDaemon said: " The jump drive is the single most powerful system in the game. A big bad-ass ship/fleet is useless if it can't get to where it needs to be bad-ass AT before the situation requiring its bad-assery is resolved."

Azalrion

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Re: Shipset Bezimeni 1.0
« Reply #14 on: October 11, 2012, 01:55:02 PM »
Skye, Super meant the next version of the mod, not SR 1.1.
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