Author Topic: Are Anti-AI ships effective against human players?  (Read 756 times)

scarface2cz

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Are Anti-AI ships effective against human players?
« on: August 19, 2014, 10:06:38 AM »
So i started playing SR recently and after one unsuccessful game i found out how to deal with any AI and designed ships that will easily wipe out anything AI throws at me. But will be my designs effective in MP? Since ship design page is down for months now i assumed i could ask community.
My ship designs are pretty simple, utilizing antimatter generators, computer cores, mixed plate armor with nano armor, shields, jump drives on all ships except fighter class, self-repair systems on ALL ships and stations.
sizes are 1 for fighter, 2 for bombers. Then for regular ships sizes 32, 64, 256, 512 and 1024.
For first 4 regular sizes i used several types of ships-

Capital ship-all purpose battleship, two repair beams-utilising mixed weapons, sizes-32, 64, 256, 512
Carrier-providing fighter support, two repair beams-utilising only anti-fighter weapons, sizes-64, 256, 512
Dreadnaugth-anti-small ship and anti-fighter-utilising projectile weapons, sizes-32, 64, 256, 512
Juggernauts-Heavy armor and shield-first line of attack-utilising mixed weapons, sizes-256, 512
Cruiser/Battlecruiser-utilising numbers of energybased weapons, sizes-32, 64, 256, 512
Bomber-Anti-planet ship-basic ship-to-ship weaponry, sizes-512
Support ship-4 repair beams, ammo storage, fuel storage- sizes-256

Titans-1024 ships-2 types
1 type-Support ship-having 8 0,25 repair beams, massive armor, size 2 hangar bay, spare space was used for mixed weaponry.
2 type-Offensive ship-Half of ship's size are 0,25 weapons and 1 size 2 rail gun with size 2 sensor array.

additionally i use space stations
Defence satellite-4 size rail gun with 4 size sensor array, repair beam. sizes-1 (using 500 of these on planets will prevent any AI fleet from even harming the planet) these are extremely effective given its insane range and high rate of fire.
Orbital station-Two size 2 artillery guns, two repair beams, remaining space is used for weapons. sizes-256, 1024

My ships rely on support and diversity of ships used in fleets. Fleets usually consist of 10 capitals 10 cruisers/battlecruisers 5 juggernauts 5 dreadnauts 10 supports 5 carriers 2 titans
All my ships have custom AI and targeting parameters so they would actually target enemies most effectively not randomly.