Author Topic: The way the sips move, newtonian physics  (Read 1568 times)

Brazouck

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The way the sips move, newtonian physics
« on: December 24, 2014, 11:11:20 AM »
Hi,

Just to ask if the way the ships move will change.

Right now, when stanfing stopped, if you start a move not full forward, the ship will slide instead of turning to face direction, that's weirs and feel not right. thanks
« Last Edit: December 24, 2014, 02:57:18 PM by Brazouck »

Brazouck

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Re: The way the sips move, newtoniant physics
« Reply #1 on: December 24, 2014, 11:15:31 AM »

Thy Reaper

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Re: The way the sips move, newtoniant physics
« Reply #2 on: December 24, 2014, 11:57:02 AM »
We won't be changing or removing Newtonian motion. Since it seems to bother you, might I recommend trying out Kerbal Space Program to get an idea of how and why the ships move the way they do.

Brazouck

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Re: The way the sips move, newtoniant physics
« Reply #3 on: December 24, 2014, 02:56:04 PM »
No, i'm ok with newtonian movement, it is great !

The problem is that when starting moving, the ship should turn to face its destination and then start thrusting, like in SR1 (and KSP).

Right now, the  ship start moving by sliding sydeway while turning. That is the problem, I think.

sorry for bad english, not my language

Brazouck

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Re: The way the sips move, newtonian physics
« Reply #4 on: January 12, 2015, 10:22:59 AM »
still hoping for an anwer, someone ?  :-[


mockingking

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Re: The way the sips move, newtonian physics
« Reply #5 on: January 17, 2015, 03:58:52 AM »
Guess you won't be getting a reply for now, because changing that issue would require a lot of work that apparently needs to be put in elsewhere.
This game could have been much more.

Brazouck

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Re: The way the sips move, newtonian physics
« Reply #6 on: January 22, 2015, 01:49:48 AM »
ok thanks, i suppose you're right, it is sad. Back to SR1 for me

Exa

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Re: The way the sips move, newtonian physics
« Reply #7 on: January 22, 2015, 02:17:07 AM »
Quote
Live Patch Notes (r4224, Experimental)

Flagships now need to rotate in the direction they're moving in before starting to thrust.

http://steamcommunity.com/app/282590/discussions/1/616198623975927079/

The devs really care about details  :)

Brazouck

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Re: The way the sips move, newtonian physics
« Reply #8 on: January 31, 2015, 08:51:13 AM »
Thanks DEV !!!

Will go try this now

mockingking

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Re: The way the sips move, newtonian physics
« Reply #9 on: February 06, 2015, 03:50:51 PM »
I stand corrected.
This game could have been much more.

dalolorn

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Re: The way the sips move, newtonian physics
« Reply #10 on: February 07, 2015, 03:58:06 AM »
Eh, I feel that this isn't necessarily accurate for graviton engines, but...