Author Topic: Trade Network  (Read 964 times)

maxima7

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Trade Network
« on: May 04, 2015, 12:41:08 PM »
What was the point of adding this annoying layer of micromanagement? Why not just represent trade by giving bonuses or whatever without forcing the player to keep together a network? Horrible design.

Thy Reaper

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Re: Trade Network
« Reply #1 on: May 04, 2015, 01:20:11 PM »
I'm sorry you don't enjoy the mechanic, but it is not designed to be annoying, or even significant micromanagement.

Brigadon

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Re: Trade Network
« Reply #2 on: May 21, 2015, 01:11:00 AM »
Yeah, I figure that SR2 was built AROUND the trade network. It is what sets it apart from other 4x games.

dalolorn

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Re: Trade Network
« Reply #3 on: May 21, 2015, 04:14:14 AM »
Ehhh, you're half a month too late. :P

You're right, though. The trade network is pretty firmly rooted in the game's design.