I am an avid fan of Star Ruler. I was counting my pennies (Figuratively) waiting for a chance to get my hands on SR2, which the Steam Summer Sale let me get my hands on. However, the epic length which I had grown accustomed to in SR1 seemed... Lacking. The game seems almost mid-game oriented, with, from my (Admittedly somewhat limited) experience seems like a relative lack of endgame. Unless you have a ton of very high production worlds, truly massive scale ships (On the one to two thousand scale. I know there's no way they're allowing me to get my hands on a scale 200k stellar annihilator in this game) are impractical. Only highlighting this is the statement that, for optimum play, I should have at most 25 systems per player? Or so the new game menu has told me. While the emphasis seems to have been turned toward building micro-economies - A bare handful of level 3 to 5 worlds, with most of the others being relative dead weight. It almost feels like the jump between Supreme Commander 1 and 2, where the emphasis is on early and mid game, and where the 'late game' is something rarely seen, and not for long.
Is this an intentional aspect of the game's development?