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Topics - Star Raruron

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Star Ruler 2 Discussion / The dark side of diplomacy: espionage
« on: January 04, 2014, 10:33:00 AM »
Are you all planning to introduce spies, special agents and all the suboptions related to them (Bribery, assasination, sabotage ecc ecc)???

And IF ground battle are implemented (even in a just statistic and rapresentative way) would be great to use spy factor (even random) to have different outcomes during said battles calculation

2
Modding / 2d shipsets?
« on: August 13, 2013, 10:01:07 AM »
Is it possibile to load images for the shipsets in the game?
I thought about it seeing the the icons for the various objects

but shipset entry seems to always require a model to work on it

any way to bypass it?

3
Modding / sprites and icons
« on: August 11, 2013, 03:06:48 AM »
which is the script that loads the icons of ships and objects like
"flag_ico.png"
and
"object_icons.png"

i attached the two files in case people don't know what i'm talking about or is lazy to look in the sr folders

4
Star Ruler 2 Discussion / new ships design/component window style
« on: August 03, 2013, 10:43:07 AM »
I don't really like a lot that, looks somewhat "ready" to put limits here and there  ???
Dunno how to explain it properly...
 
PIC NAME says "fleet" popup
mmm
maybe single ship have a more chapter 1 oriented style  :-X?

5
Galactic Armory / Model Contributions
« on: March 30, 2013, 10:11:14 AM »
I've converted those models from various games and other mods from space games
they're not a lot but i can do more in future, as i want a custom shipset for my own game
I'm really undecided on which function give to each model ._. (expect those SPHERIC ONES EHEHEHEH)
They've no firing points... but star ruler load em properly o.o












6
Modding / Shipsets models size
« on: October 23, 2011, 03:39:15 AM »
I want to change the basic size of models in star ruler (ships models exactly)
in shipsets models.txt i have to change also the firing points, thrusters ecc ecc accordingly to the new scale i put

is there anyway (a script) i can use to divide or multiply all the values by a certain number?
(like the size of space object in expanded universe option)

7
Help & Support / Basic Blueprint and "Take Whole Ship Scale" Modding
« on: July 17, 2011, 03:53:01 PM »
Hi... thanks everyong in advance for any help
if i want to change the Basic Blueprints available for any race and shipsets at startup, where the heck do i have to go...?
 and what "Take Whole Ship Scale" Gui Modding ?

(i feel ashamed to ask such simple things... but even Danman of sins of a solar empire and the 3d designer iskatumesk where ignorant in almost any modding aspect when they started... ... ... oooou yeah... maybe i will never become like them... but... i want to shot)

8
Help & Support / Adding Models inexperience
« on: May 07, 2011, 09:21:46 AM »
hi... i'm trying to add those to models which are not in the attached files... but i replaced them with 0kb files to give the idea of where i put them...

can someone please check folder structure and txt construction and tell me what i'm doing wrong?

thank you

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