Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Star Raruron

Pages: [1] 2 3 4
1
News / Re: Livestream! (1/30 @ 6PM EST)
« on: February 10, 2014, 06:26:03 AM »
I really don't know what to say  :o
You perfected every aspect of the previous SR gameplay and graphics (the latter went very far from its predecessor), and the planetary management additions are great (they also suggest future tactics on ground combat, if you already not implemented it). Ship designing is also very above my expectations and i will not regret or be nostalgic about ANYTHING of SR1.

I've just a very not useful whine about a detail in the main layout: the button to link with the main wikia seems a bit odd placed there (and maybe you already thought about it since this is the alpha). Maybe with a different name will do... but like this totally looks like something not regarding the empire management >_< (and i know other games do it... but i have this "wrong" feeling for sr2).

As for anything else... YOU CONQUERED THE LAST FRONTIER!!!!!!!!!! YOU ARE AWESOME GUYS!!!!!!!!!!!!!

2
Star Ruler 2 Discussion / The dark side of diplomacy: espionage
« on: January 04, 2014, 10:33:00 AM »
Are you all planning to introduce spies, special agents and all the suboptions related to them (Bribery, assasination, sabotage ecc ecc)???

And IF ground battle are implemented (even in a just statistic and rapresentative way) would be great to use spy factor (even random) to have different outcomes during said battles calculation

3
Star Ruler Discussion / Re: How large are ships in SR
« on: January 04, 2014, 10:26:03 AM »
i can concur with the 0.1 as a 15m contemporary fighter (not more cause you have to take as basis the earliest technology possible,  future techs can even allow you to pilote larger ship with just a dozen of crew members)
but when the scale / volume is increased you should calculate it differently
and consider even it can change every x10 scale increase

at least for what i've seen doing countless tests




4
Galactic Armory / Re: Graphic Enhancements. Development suspended.
« on: January 04, 2014, 10:06:06 AM »
I knew there was something behind it,
the sr2 graphics looked a lot like his graphic improvements ^_^

Oh well, i guess i've to wait for the new game to come out >_<

5
Galactic Armory / Re: Graphic Enhancements. Development suspended.
« on: December 30, 2013, 05:29:36 AM »
mmm (T.T)

6
Star Ruler Discussion / Re: cheat console
« on: October 30, 2013, 05:37:30 PM »
the "create_ship" command works???

i mean... for me everything works great

maybe your not adding to the empire bank as a whole but to single objects (you should check what you've selected on the map when typing those cheats)

7
Galactic Armory / Re: Graphic Enhancements. Almost there!
« on: October 28, 2013, 10:14:08 AM »
Basically you're making colonization more realistic by making poor planet more expensive to mantain and forcing the player to search for rich and enviromentally pleasant planets more accurately???

The problem with this (once implemented) will be only one... will AI do the same?

8
Galactic Armory / Re: Graphic Enhancements. Almost there!
« on: October 22, 2013, 06:07:58 AM »
Glad you did it
sorry for being absolutely of no help but planet radius and position in systems are something i didn't get
i remember when putting my dirty little hands in galacty armory and advanced spiral universe i always made mess with those parameters... having abnormal orbits or homeplanets pulled two times the most external one from the star ._. (not to mention planet tornadoes with binary systems lol)

waiting with patience :)

regards

9
Star Ruler 2 Discussion / Re: About Ship Designing
« on: October 17, 2013, 01:32:38 PM »
i'm literally liquefying myself in your hands now ^_^

10
Star Ruler 2 Discussion / Re: About Ship Designing
« on: October 17, 2013, 10:57:23 AM »
will the scale still be unlimited (linked to research but giving you the possibility to build immense like mobyle dyson sphere like ships) or you will do it like the other games where reached a certain res point you just passed from 100meters long starships to 2km and have to say "HUUUUUU I'VE A DREADNOUGHT!!!"?

11
i may disagree on the possibility to choose specific models (at least in the same shipset) for a particular design
doing it via-script is a bit complicated depending on what someone really intend to build

in-ship customization is not (imho) really required though... :P

12
Galactic Armory / Re: Graphic Enhancements. Wanna help make it happen?
« on: October 17, 2013, 03:21:21 AM »
Which is the last bug? In what does it consist if i may ask?

and what are the new stuff :3

I'M CURIOUS FEED MMMEEEEE

13
Galactic Armory / Re: Graphic Enhancements. Wanna help make it happen?
« on: October 16, 2013, 11:03:33 AM »
I was at point to ask Jon how things were going. Nice that someone anticipated me and he replied with good news.

Quote
But, with GA stopped. Any scripters out there, wanna give it a try?

Do you mean give a try on continuing the development of GA or help with yours Graphic supermegauberfantabulousEnhancement?

14
Modding / 2d shipsets?
« on: August 13, 2013, 10:01:07 AM »
Is it possibile to load images for the shipsets in the game?
I thought about it seeing the the icons for the various objects

but shipset entry seems to always require a model to work on it

any way to bypass it?

15
Modding / Re: sprites and icons
« on: August 12, 2013, 02:49:11 PM »
douh sorry
i was too lazy and busy in other matters to look properly between the files :(

thank you for the help

16
Modding / Re: sprites and icons
« on: August 12, 2013, 11:28:27 AM »
HALP!

17
so they're totally different :( (the two script i mean)
oh well i will make a one huge galaxy

18
remember to add a multiple galaxies script (optional)
eheh
dunno if you want to do it or if the customization panel available to users will be like advanced spiral universe -_-

19
i see, i just read your post about closing ga2 dev after posting my own theory about you all developing mods on sr2 (my bad, i'm always too hasty)

20
not really don't worry  :) ;)
if sr2 keeps the features i liked a lot in the game it's good you all go forward and start mod sr2 already to haste things

but what about jons thingies  ???
will this graphics be released separately or just kept for sr2 now :/?

21
Modding / sprites and icons
« on: August 11, 2013, 03:06:48 AM »
which is the script that loads the icons of ships and objects like
"flag_ico.png"
and
"object_icons.png"

i attached the two files in case people don't know what i'm talking about or is lazy to look in the sr folders

22
Star Ruler 2 Discussion / Re: Star Ruler 2
« on: August 10, 2013, 12:46:20 PM »
>( > w < )<

23
I'm sure ga2 will be a great mod
expecially if races/techs differenzation will be developed and built enough :3

24
Star Ruler 2 Discussion / Re: new ships design/component window style
« on: August 03, 2013, 03:50:29 PM »
i just try to give feedback by asking questions on fields i'm interested in  ;)

25
Star Ruler 2 Discussion / Re: new ships design/component window style
« on: August 03, 2013, 11:21:47 AM »
somewhat i knew it was "temporary"
however it would be cool if it was just for the fleet screens (it gives "color" and differenziation to have more styles for similar but different things)

26
Star Ruler 2 Discussion / new ships design/component window style
« on: August 03, 2013, 10:43:07 AM »
I don't really like a lot that, looks somewhat "ready" to put limits here and there  ???
Dunno how to explain it properly...
 
PIC NAME says "fleet" popup
mmm
maybe single ship have a more chapter 1 oriented style  :-X?

27
News / Re: Star Ruler 2 Announced!
« on: August 03, 2013, 05:09:29 AM »
 :o  ;D ::)
"you make me cooome"

28
Galactic Armory / Re: Question regarding Ringworlds
« on: July 23, 2013, 03:04:51 PM »
i actually loved the above post lol

29
simply wondrous my friends, simply wondrous

30
little eheh
i can see planet diameters quantified
...
...
...
i gasmed there

Pages: [1] 2 3 4