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Topics - Ynglaur

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1
The "Capture Cursor" option works when the user is in the Options screen, but upon returning to the game the cursor is captured even if the option is de-selected.
Restarting the game resolves this issue.

2
Help & Support / Mining Laser never starts up
« on: October 07, 2013, 11:53:07 PM »
I have mining stations around my planets, and "Use Tool" is the first Order, but their mining lasers never start.  They have surplus energy and crew, so that doesn't seem to be the issue.  Any ideas?  Do they have a very short range?

3
What have people typically found to be the maximum number of star systems while using the maximum number of AIs?

Stock game: no mods
Windows 8 64-bit
Intel Core i7-3740QM @ 2.70 GHz
24 GB RAM (I'm not RAM-bound)
GeForce GTX 680M


4
I have 24GB of RAM on this laptop...and I'd like to use it.   :)

5
Help & Support / Very, very slow scrolling
« on: March 14, 2012, 11:26:51 PM »
It doesn't seem to matter what I set the horizontal, etc. sensitivity to.  Even using Shift+arrow doesn't make the scrolling fast enough.  In the past, re-starting the app has fixed the problem, but that doesn't see to be working this time.

Any ideas?

6
I understand higher populations benefit Metal, Electronics, and Advanced Component production.  Does it also benefit Research Laboratories, Farms, Goods Factories, or Luxury Factories?

7
Star Ruler Discussion / Metal Refineries and Planets
« on: April 06, 2011, 02:11:21 PM »
Do Metal Refineries automatically pull Ore from a planet?  If so, do they benefit from planet conditions?  In general, how do you determine how much Ore is pulled?  Is the amount in "M" a determinant of rate or of absolute amount?

8
For some reason Star Ruler isn't picking up my middle mouse button.  While I investigate Intellipoint software, could we make that a configurable option?  I'd much prefer both buttons pushed for dragging the camera.

For games in general, I think all commands should be configurable, if only in a text file someplace.

9
Changing the scale of Crew Quarters does not seem to change the amount of Crew provided.  Each Crew Quarters provides only +1 Crew.

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