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Messages - Swampfox

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1
News / Re: Star Ruler 2 Announced!
« on: August 04, 2013, 03:23:41 PM »
This is a pleasant surprise  8)

2
Modding / Re: Multiple Personality Disorder - WiP
« on: April 05, 2012, 05:00:56 PM »
-updated MPD to SR 1.2.0.0

-added 33 planet textures - see screens.
 a few need to be cleaned up, and I need to figure out how to make some planet icons.

-added 16 colors for the empire color select window.
 

3
Modding / Re: [MOD] RELEASE Race Evolution 1.0 for SR 1.1
« on: February 15, 2012, 04:58:25 AM »
Downloading  ;D


4
Modding / Re: Multiple Personality Disorder - WiP
« on: December 23, 2011, 09:21:25 AM »
Uploaded new versions to the OP.

 

5
Modding / Re: Multiple Personality Disorder - WiP
« on: December 08, 2011, 01:05:04 PM »
Looks great!  :)

Thank you  :)

Just a question: would your new personalities work ok without any of the changes to the planets/systems ("Planets vary from 15 slots to 64 slots and everything in between" and the like)?

Yes they will. I did go through and drop some of the setting scales on some of the designs.
Ran some test games for each personality just to make sure there were no problems. See screens.

I would prefer to keep the core game as-is, without introducing too many changes.

Here is a package with the default map settings and ore settings. Remnant Imperial Seat & Remnant Outpost
planets are at the default sizes as well. The Remnant Defense platforms are not default though. ;D


http://mediafire.com/?7yjj8zcan9r7x68
 

6
Modding / Re: Multiple Personality Disorder - WiP
« on: December 06, 2011, 05:05:56 PM »
New version uploaded.


-New personality Har Me Gid Do.


-Added Colony Ship MPD, Colony Ship MPD II & Scout MPD for
 all personalities.


-Lowered FighterChance from .5f to .4f
-Most combat ships defense range increased from Defend System default
 to 25 AU; AI fleets are more aggressive.
-Increased some Fighter and Bomber scales
-Added Bombers to personalities who used only fighters.
-Nixed the big Explore ships that Rystung & Adagio used.


The first three screenshots are of Har Me Gid Do.

The fourth screenshot is me getting my ass kicked, and why I changed some of the
fighter related stuff.



7
Modding / Re: Multiple Personality Disorder - WiP
« on: November 28, 2011, 07:09:03 PM »
i like this mod it is awesome! good work :)

Thank you  ;D

i was wondering, would it be possible to integrate the spacebound mod into this, thanx

Yes.

Combine the contents of both folders and add this patch.   

8
Modding / Re: Multiple Personality Disorder - WiP
« on: November 22, 2011, 03:59:24 PM »
Looks like Yinshen lucked out in the beginning - a 64 slot economic world.  :o

Screenshot #6 is two of their 4 fleets 1 hour and 50 minutes in.

Screenshot #7 is fleet number 3.

Screenshot #8 is Majununi.

9
Modding / Re: Multiple Personality Disorder - WiP
« on: November 22, 2011, 03:54:50 PM »
Update to the OP download link.

I have been tinkering with the erudite.as file hoping to make this more challenging.

-Personalities are expanding a lot faster now.
-Personalities are building larger fleets and some bigger ships.

My tests games have been four personalities in a 150 system count, on hard setting - see screenshots.

Screenshots 1, 2 & 3 are of Adagio.

Screenshot 4 is Rystung. 

10
Modding / Re: Multiple Personality Disorder - WiP
« on: November 12, 2011, 04:19:20 PM »
Do you have an automated tool to create the blueprint files ?
No.

11
Modding / Re: Multiple Personality Disorder - WiP
« on: November 11, 2011, 08:10:00 PM »
Updated download link to the OP.

Added 2 more personalities.
- Ver Margr
- Terentia

- Made remnant designs Outpost, Station and Defense Grid stronger.

- Increased Remnant Imperial seat to 120 slots. (see screen shot)
- Added one more defensive ring to Remnant Imperial seat planet. (see screen shot)
- Increased Remnant Imperial Outposts 1, 2 and 3 to 60 slots each.

- Increased Ore.max = pVol from 6000.f to 8000.f
- Systems vary from 1 to 12 planets.
- Planets vary from 15 slots to 64 slots and everything in between.

- Lowered fighter scales that are used by carriers.
- Added system defense fighters to Rystung.
 
Last run through with a 150 system game, I seen one planet at 63 slots and
one at 62. 

I'm pondering dropping the Remnant Imperial seat to 90 or 100 slots in the future.

Edit : MPD1.2a fixes some errors in the Ver Margr text file.

12
Modding / Re: Multiple Personality Disorder - WiP
« on: November 04, 2011, 08:49:56 PM »
Update to first post.

Additions:

-Gyugyu
-Majununi

Added these to the personality text files :
Code: [Select]
<var id="ScoutBuildWeight" value="1" />

<var id="ScoutExploredWeight" value=".3" />

<var id="ContextNeglectWeight" value="0" />

<var id="FighterChance" value="0.5" />

<var id="EnemyRatioIgnore" value="1.5" />

<var id="RemnantWeight" value="7" />

<var id="FleetAttackDist" value="2" />

<var id="FleetRemnantRatio" value="1" />

<var id="FleetRetreatRatio" value="0.5" />

<var id="FleetMopupRatio" value="6" />

<var id="FleetDefendMinRatio" value="0.25" />

<var id="FleetMaxRetrofitting" value="4" />

<var id="BudgetSurplusMultiplier" value="2" />

<var id="ResearchPriorityChance" value="0.1" />

<var id="ResearchTargetChance" value="0.4" />

<var id="PeaceRatio" value="10" />

<var id="IgnoreMilitaryScale" value="2" />

<var id="NotableEnemyRatio" value="0.8" />

<var id="TradeLowRatio" value="0.8" />

<var id="TradeHighRatio" value="1.2" />
 

When I first started this little project I had a helluva time getting new personalities to build anything.
I found that when you change this:

<!-- Railgun Cruiser Line -->
<default name="Cancer-class Cruiser" file="Layouts/Aggressor/Railgun Cruiser V1" goal="leader" />
<design name="Cancer II-class Cruiser" file="Layouts/Aggressor/MissleRack Cruiser V2" goal="Leader" replaces="Cancer-class Cruiser"/>

To this:

<!-- Leader Line 1 -->
 <default file="Layouts/Erudite/Shugaba" goal="Leader" />
<design name="Janar" file="Layouts/Erudite/Janar" goal="Leader" replaces="Shugaba" />

And place all blueprints in one folder you will not run into the problems I did.
10 test games, 5 AI's each game at two hours a pop and I have yet to see the AI not build anything.   

 
 

13
Modding / Re: MPD
« on: November 02, 2011, 11:57:25 PM »
Are you basing them off any science fiction, fantasy books or even real (current or dead) civilizations?
Rystung is German and the blueprint names are from WWII German, American and British armored vehicles.

Helushka is an American Indian word that means fighter. Blueprints are named after different tribes.

Adagio is a music tempo and the prints are named after famous composers. My wife is a professor of Piano Pedagogy so those were easy to come by.

Thud PuTezh  is gibberish ;D     

 
I am currently watching Stargate SG-1 and as they start getting more into space stuff I get the urge to try and model spaceships from the series.
We could always use more models. I wish I had the skills to do that. I hope you get the urge. ;D

 

14
Modding / Multiple Personality Disorder - WiP
« on: November 01, 2011, 05:16:00 PM »
Multiple Personality Disorder v.1.5 (WiP)

A small mod I created for Star Ruler v.1.2.0.0

Contained within are 10 personalities each with their own unique blueprint sets.


1) Rystung

2) Helushka

3) Thud PuTezh

4) Yinshen

5) Adagio

6) Gyugyu

7) Majununi

8 ) Ver Margr

9) Terentia

10) Har Me Gid Do


Each set has their own strengths and weaknesses. It is up to you to find out what those weaknesses are.

As I learn more about how the Erudite.as file works (lines 114 to 177 in the text) My plan is to tweak these
even further to make each personality more unique, add more personalities, and hopefully make the personalities
more challenging adversaries - hence the WiP.



Installation instructions:

Download and extract to your   <User name> \ Documents \  My Games \  Star Ruler \ Mods folder.

http://www.mediafire.com/?2u6qgkwbqnj66yu    MPD1.5

http://www.mediafire.com/?k945rwewn5e3ka1    MPD Default Map 1.5
 

15
Galactic Armory / Re: [Archive] Galactic Armory Discussion Thread
« on: October 31, 2011, 07:03:36 AM »
Probably won't be added in, up to XT but I'm not a great fan of combined sub systems, it should be a strategic choice.

As for 1.9 its almost done. Fixed the major issues I hope got to do some balanced testing on new subsystems, our testers have disappeared again so got to find time for that, but it will be before skyrim I hope, otherwise its going to grind to a halt, so I'll be doing as much as I can to make sure that doesn't happen.
Actually, I have been testing it and have found no problems. Well I thought I found one bug but haven't been able to duplicate it so it may have been a hiccup on my end.

16
Galactic Armory / Re: [Archive] Galactic Armory Discussion Thread
« on: June 07, 2011, 07:32:25 AM »
Fantastic mod guys!

After failing miserably my first two games I'm able to hold my own against the remnants (still on default settings) and even push into their systems during my third game. Many of their stations and ships/monsters can be a handful to deal with.

I appreciate the time and effort that went into this mod. Thank you.  ;D     

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