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Messages - GGLucas

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1771
Suggestions / Re: The Big Damn Polish Thread
« on: August 21, 2010, 03:46:16 PM »
Oh? From what I see in planet_win.as you have the init() function create the interface and then store in in a global variable. Wouldn't it be possible to make that global an array and change the hooks/tick() to loop through that array? Obviously I've only looked at it briefly so in all likelihood I'm terribly wrong, but it doesn't look that difficult.

1772
Suggestions / Re: The Big Damn Polish Thread
« on: August 21, 2010, 03:40:23 PM »
  • It should be possible to have multiple planet/system windows open at the same time

1773
Suggestions / Re: The Big Damn Polish Thread
« on: August 21, 2010, 02:47:58 PM »
lordxorn, that's not really polish, more of a bug.

I have another one

  • Usernames/colors/empire names in the chat box

1774
Suggestions / The Big Damn Polish Thread
« on: August 21, 2010, 02:08:55 PM »
As you've all no doubt realised. This game, while having potential, is in desperate need of a lick of polish. Let's list all the small stuff that isn't worth its own thread here as a sort of reference for the future. I'll add all the suggestions from the thread to this post as they are posted.

  • Usernames in multiplayer
  • See which empire is controlled by what username
  • Ship icons should change brightness when selected, the selection rings are impossible to see at any decent zoom level
  • The selection box on the right should have more info (sure that's already on a list somewhere)
  • Sub-selection: When you have a bunch of ships selected you should have one "sub-selected" (cycle with tab or something) so you can see their stats in the info pane
  • Fleet icons: Sins did this really well in my opinion. When you create a fleet you should see a different icon hovering above the entire fleet that you can press to select it.
  • Empire Color/Icon selection (Duh, sorry, too obvious :P)
  • You should be able to tell which systems have colonised planets in them from a large distance, maybe add an easily-noticable pip to the ownership ring for each planet that has been colonized by each player?
  • I don't know _why_ exactly, but the rotation system confuses me. This will require further investigation.
  • Usernames/colors/empire names in the chat box.
  • A way to change planet and system names.
  • The path line should be visible for every ship you have selected instead of only being displayed when you have one ship selected.
  • The path line should scale with zoom distance, it should be smaller than it is when zoomed in and larger than it is when zoomed out.
  • Saved build queues.  Bonus if the interface actually does a population calculation when you create the queue and shows the number of remaining slots.
  • Start the game paused when loading saved games.
  • Save camera position in save game file.
  • Addition of a tooltip info window in the build queue.
  • Resizable/movable windows: It would be nice to move the unmovable windows and to resize the long list windows.
  • Better fleet/planet/ship management interface: Sortable, separate lists
  • More governor options (i.e. automatic renovations, ships/buildings only)
  • Move to top of queue button for research and build queues.
  • War declaration pop up window so that we know that we're at war now.  Bonus for checkbox in corner to auto-pause for single player.
  • Empty build queue pop up window.  Auto-pause for single player. Disabled for governed planets.
  • Time remaining to research in tooltip info.
  • Button to auto-queue all Hunch/Guess items for when 300-700k research is trivial.
  • Forward/Back buttons that cycle through all of your planets, not just the ones in the currently selected system.
  • Time manipulation buttons.

1775
Star Ruler Discussion / Re: Space Ports
« on: August 21, 2010, 01:05:24 PM »
I think because space ports only bring in resources at a tiny rate unless you fill up lots of slots with them, you'll need haulers because they can carry a boatload (ahem) of resources with them instantly.

1776
Star Ruler Discussion / Re: Blind Mind Noob Coop Game
« on: August 21, 2010, 06:54:06 AM »
Well the answer I got was pretty vague, so I'm not sure.

I think having a vent server as unofficial multiplayer meetup would be great! I say go for it.

1777
Star Ruler Discussion / Re: Blind Mind Noob Coop Game
« on: August 21, 2010, 06:43:53 AM »
They said 4+, more than 4 has not been tested exactly, but should work.

It also depends on the host's internet connection. I have 5MBit upstream, anyone else have more?

I'm fine with vent also, might be more convenient than adding people manually to the skype conversation.

1778
Star Ruler Discussion / Re: Blind Mind Noob Coop Game
« on: August 21, 2010, 06:36:58 AM »
At this rate it might have to be multiple learning games.

1779
Star Ruler Discussion / Re: Blind Mind Noob Coop Game
« on: August 21, 2010, 06:27:35 AM »
You guys have skype? I'd be in for a noob co-op, but it'd be much nicer if we could actually talk while playing :P

1780
Star Ruler Discussion / Re: This Saturday Really?
« on: August 19, 2010, 11:36:53 AM »
Considering the 1.0 version has already been uploaded, I'm guessing that's up to the distributors?

1781
Star Ruler Discussion / Re: This Saturday Really?
« on: August 19, 2010, 11:05:03 AM »
Why not right now. I just can't wait another second. Gaah.

1782
Star Ruler Discussion / Re: Voice chat
« on: August 19, 2010, 10:47:24 AM »
Ah, I see. Hadn't thought of it that way. A quick google yields Speex as a free alternative, though.

I don't have any experience in audio codecs at all, but I do know that things that require expensive licensing (fonts, codecs, etc) usually do have free counterparts that are reasonably good to sometimes superior.

By all means focus on gameplay before adding these polish features, of course.

1783
Star Ruler Discussion / Re: Voice chat
« on: August 19, 2010, 08:34:28 AM »
Yes. I mean that the alternative would be that we'd all be on skype together, which just sends audio all the time.

1784
Star Ruler Discussion / Voice chat
« on: August 19, 2010, 07:56:26 AM »
In games like Sins we usually just use skype in the background to do the voice chatting, but considering the diplomatic options in a game like SR it might be good to have a push-to-talk limited voice chat.

As in, you should be able to voice to everyone, only allies, only to a specific person, etc. It makes discussing treaties behind someone's back a lot easier.

I suppose you could use chat (it does have whisper/ally chat, right?), but that leads to "Hmm… I'm hearing you type awfully much… you sure you're not going to betray me?".

1785
Star Ruler Discussion / Re: Multi-Galaxies
« on: August 17, 2010, 03:00:12 PM »
Considering you're talking about map generation "scripts", am I right in assuming they are moddable? So theoretically you could alter it to generate two galactic cores with systems around them and a gap in between?

I realise having the galaxies as actual separate things to the game engine would be cool, but the easy way does seem adequate until you can spare the time to implement those optimizations.

1786
Star Ruler Discussion / Re: Movement commands?
« on: August 15, 2010, 08:34:11 PM »
Awww. That's a shame. I don't suppose the interface is sufficiently moddable to change that? Didn't think so.

The homeworld method was fine, but requiring two clicks for every move *is* a bit tedious.

Ordering moves in full 3D just gives you some extra tactical "depth" (I'm on fire!), but I suppose it's not absolutely necessary.

1787
Star Ruler Discussion / Movement commands?
« on: August 15, 2010, 07:55:06 PM »
Apologies if this has been asked before, but could you tell us something about how movement commands are issued?

Is it like in sins where you only get to issue commands in 2D space but the ships move in full 3D (I hope not)?

I thought the system in Homeworld worked reasonably well, but nowhere near perfect. Though I suppose you are limited in that mice are inherently two-dimensional pointing devices.

I'm quite interested in the way you'd give proper 3-coordinate movement commands in Star Ruler, I always find it brings a whole new dimension (hurr hurr) to the gameplay.

1788
News / Re: Soundtrack Complete!
« on: August 13, 2010, 07:30:24 AM »
First time in my life I've ever spent money on music. I just can't stop listening to "End of it All", very awesome.

If the game is even a tenth as good as the music I'm going to be playing this for a long time to come.

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