Author Topic: Modifying visual size of projectiles?  (Read 479 times)

Titanicus

  • Sentient
  • **
  • Posts: 61
  • Karma: +3/-0
    • View Profile
Modifying visual size of projectiles?
« on: March 07, 2015, 03:22:35 AM »
I tried changing the GFXsize in the effector files but it didn't seem to have any effect. Is there a way to modify the size/fatness of a projectile?

GGLucas

  • Dr. Evil
  • BMS Staff
  • Delusional
  • *
  • Posts: 1877
  • Karma: +300/-6
    • View Profile
Re: Modifying visual size of projectiles?
« Reply #1 on: March 07, 2015, 08:24:13 AM »
Effectors with physical type Projectile don't support size modifications at the moment, due to the way they're optimized to be rendered.

Titanicus

  • Sentient
  • **
  • Posts: 61
  • Karma: +3/-0
    • View Profile
Re: Modifying visual size of projectiles?
« Reply #2 on: March 07, 2015, 09:13:13 AM »
Got it. Would be a nice thing to have, even something simple that allows a choice between small/big, but I understand the rendering thing. Thanks for the reply Lucas.