First of all, I'd like to apologize for the delay since my last post. Also, for the fact that this one doesn't contain a story.
I've run into more than a few problems trying to figure out the next story, and it hasn't helped at all that school has limited my free time, while my VirtualBox-assisted rediscovery of old games like Liberation Day and Battle Isle 3 merrily gobbled up most of the rest. That being said, I haven't given up on this yet. (Or at least that's what I keep telling myself?
Anyway, in the meantime, here's a look into Terran shipbuilding!
EDIT: It occurred to me while I was reworking default designs that I'd changed the sensor balance a bit. So, I'm replacing the screenshots with updated versions, full of errors due to my not being in the sandbox at the time. The originals can still be seen on my Steam profile; the changes mostly include displaying the new sensor values and reworking the internal components of the MCC-7 to make it a worse scout than the Intrepid.
Also, because the new screenshots don't show my original hull choices, and I was pretty satisfied with that selection:
MCC series: Fortune-class Freighter (TEC)
Intrepid: Cobalt-class Light Frigate (TEC)
Re-edit: Fixed a typo in the MCC-7 description, tweaked Intrepid description.
The seventh installment of the Modular Civilian Cruiser series, the MCC-7 is built by Nova Fleetworks, a wholly owned subsidiary of corporate behemoth Nova Industries. Praised for their highly adaptable design, MCC-series ships consist of a considerable quantity of modules attached to slots on a specially built hull, with changes to the underlying spaceframe only occurring when a new slot type has to be designed, or the hull's architecture itself is being redesigned.
Following the advent of space piracy spurred on by the invention and subsequent proliferation of hyperdrives, the MCC-7 was the first ship in the series to incorporate several slots for Nova's latest weapon modules. While fairly poorly armed and by no means a military vessel, the ship's standard layout is still capable of holding off most raiders long enough to escape into hyperspace or be rescued by TDF units.
Typically fitted with sensor arrays dotted throughout the ship's exterior, the MCC series usually houses its main sensor node in the rear of the ship. This has been criticized by some as 'foolhardy' as it gives pirates yet another reason to close in on the ship's rear, taking out the engines and sensors in one strike while easily avoiding its most powerful weapon mounts. Nova Fleetworks has yet to offer any official commentary on the matter, but some suspect this is intended to allow the ship to engage hostiles head-on without being immediately blinded by the loss of their sensors.
One of the most notable MCC-series vessels in Terran history is the MCC-5 'Prospect' - a mining vessel, one of the most common uses for this sort of ship.
Ever since the Prospect discovered FTL crystals on an asteroid in the Gatt system, Nova has opted to honor its accomplishment by committing itself to improving upon the MCC-5's spaceframe - which was already a mere modification of the MCC-4 chassis - without outright replacing it, which has resulted in the MCC-7 being nothing more than a slightly larger, heavily upgraded MCC-5; the fourth ship to use the same basic architecture.
The first command of Terran captain Thomas Wildman - known for leading the first group to break the lightspeed barrier - the Intrepid's prototype hyperdrive (Hyperdrive, Control Computers and Fission Reactors) is slow and bulky by today's standards.
Featuring powerful internal and external sensors, Intrepid was supposed to transmit as much data back to New Hope as possible regardless of the success of its mission, and built with several redundant control mechanisms as well as failsafes to ensure the survival of the crew if the hyperdrive failed, including powerful sublight engines, significant resources dedicated to maintenance and emergency repairs, and, if all else failed, an excessive several years' worth of supplies with which to wait for rescue.
Fairly quickly retired after Captain Wildman's own decision to leave the TDF, Intrepid-class ships are now considered nothing more than museum pieces; couriers at the very most. However, there have been rumors among TDF officials about resurrecting the class for reconnaissance and exploratory purposes; some unofficial sources claim to have seen the original Intrepid undergoing an extensive retrofit in one of the shipyards above Gatt IV, though - like the related rumors - these claims have remained unsubstantiated so far.