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Topics - Starmage21

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Bug Reports / Ship Designs website broken
« on: June 09, 2015, 08:43:19 AM »
Code: [Select]
Warning: Unexpected character in input: '\' (ASCII=92) state=1 in /home4/reaper/public_html/starruler/index2.php on line 36

Parse error: syntax error, unexpected T_STRING, expecting ',' or ';' in /home4/reaper/public_html/starruler/index2.php on line 36

I get the following error trying to access it.

GA: Help & Support / Possible Bug in 1.9.4
« on: June 22, 2013, 09:03:27 AM »
I say "possible" because its my first foray into Galactic Armory and I dont know if it is intentional: You cant fit backup power to shield generators. The circle highlights as if the two are connected, but the power it supplies to the shield generator is not recognized.

Star Ruler Discussion / Windows 8
« on: November 01, 2012, 04:18:01 PM »
Playing around with Windows 8. Installed Star Ruler on it.

At first, it wouldnt run at all, but I tried OALinst.exe and got it to run. It runs on an all white background, the station loads but turns at about 1 frame per second.

Some version of directx or something I dont have installed?

Suggestions / Extinct empires
« on: August 23, 2011, 02:49:54 PM »
Extinct empires leave a lot of detritus all over the galaxy in the form of ships that sit between systems. Would it be possible to add a script that removes all those semi-dead ships from the galaxy when their controlling race goes extinct?

Bug Reports / Multiplayer LAN Bug
« on: August 06, 2011, 11:28:58 PM »
When starting a game with higher than default tech, in this case a checkmark unlocking all technologies and starting them at level 1, a multiplayer LAN game revealed that only the host of the game received that change. The other player was able to show that his tech was still at the default level.

I havent tried to reproduce this yet, so I dont know if it's a 1-time fluke or something repeatable.

Suggestions / Planets with Dry Docks...
« on: July 16, 2011, 12:21:43 PM »
Dry docks are awesome for production of ships & stations! The problem: you MUST micro them.

Solution: The system menu ((that you get by double-clicking a star, or via the menus)) includes entities in the system with construction bays. A refinement of this menu could select ONLY entities with construction bays and NOT planets themselves (so that you dont build ships on planets that dont have great building capability, as theyre designed to fuel the docks)).

I'd assume the intended effect is that the enemy players dont necessarily start on the other side of the galaxy, but somewhere not right next door.

I started several new games to investigate, and took screenshots.

Game 1:
Game 2:
Game 3:

Suggestions / Use of jump drives in movement pathing.
« on: June 27, 2011, 02:30:50 PM »
Is it possible to have the automation of ships with jump drives to use them in their pathing decisions automatically? Perhaps with automation options to use any nearby star or the closest friendly star?

Jump drives remind me very much of the Jumpships used in Classic Battletech. Those jumpships jump in at the Zenith or Nadir points of a star's gravitational field (because thats as close as they can get). Their jump-drives dont like gravitational fields at all, but theyre otherwise able to jump into deep space if desired.

Whereas star ruler's jump drives bring you in right next to a star, which could be dangerous if youre jumping into a hostile system.

Bug Reports / [Not a Bug] Immutable peace contract
« on: June 27, 2011, 01:27:11 PM »
early in the game, I initiated a permanent peace between me and a trivial AI. It warned me that it would last to the end of the game.

I continually try to break the peace via several methods. The contract was effectively unbreakable. I tried the war fail condition, and an end all treaties condition. Neither would break the peace.

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