« on: April 19, 2015, 06:27:23 PM »
When we have this soundtrack available for sale on Steam?
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One thing that I really don't like about SR2 flt approach is the fact that capital ships use FTL resources from a single pool from anywhere.
I believe it would create much deeper game if individual fleets had their individual FTL chargers, which would have to be refill from, say a star or planets with certain resource, after jump(s). Also having a cool down on FTL hyperdrives would be good idea too. Basically before you would use FTL you would have to make sure you would have place to refill and you would have enough time to cool down/recharge in case of an attack.
So basically making people manage their fleets and resources that required for FTL travel instead of one click trolololo hopping over the galaxy.
Emm, would it be possible to publish the script of index2? Maybe there are some familiar with php.
With as busy as I've been working on Star Ruler 2, I haven't had an opportunity to fix this issue. I'm not immediately familiar with the system, so it's a rather involved effort to fix it.
I REALLY hope this changes. I want the option to research another way to FTL later, such as having gates and hyperdrives.
I have many ideas about how racial traits with realism in mind will work. Here are a few of my own with their definitions.
Diverse Biology: Due to radically different weather conditions, numerous continents, and a diverse range of life on your homeworld your race is able to easily colonize a wider range of worlds than most.
Single Biology: Due to non-extreme weather conditions, little geothermal activity, and biology not common on most habitable worlds your race will have a harder time colonizing most worlds.
Extremophile: Due to the extreme conditions of your homeworld your race can easily colonize worlds that most races have trouble colonizing but worlds in the Goldilocks Zone will be harder to colonize.
Aquatic: Your race lives in water.
Terrestrial: Your race lives on land.
Atmospheric: Your race lives in the air.
Psionic/Psychic powers: While most races ether lack or suppress this power it is very common among your race allowing your kind to understand the universe and read and control the minds of others.
Psionic/Psychic resistance: While your race lacks this power your kind can not be affected by it for unknown reasons.
Impossibly working technology: For unknown reasons, your kind is able to create crudely made technology that somehow works no matter how poorly made it is and it cannot be welded by others.
That's all for today so reply with your ideas because I honesty just want this game to have a more diverse and in-depth look for races.
That's a problem I, too, faced in the beginning, you have to turn on the GPU-kompitability, or what it is called in English, in the Graphics menu, the problem should be solved by that...
I think it's safe to say it's a good sign that people get worked up over minor designations instead of gameplay mechanics.
Besides, I'm pretty sure all references to "FTL crystals" could be changed for something else within minutes. Hell, with all the fuzz that "apples" and "FTL crystals" have caused so far, I'm willing to bet money that the first mod to be released will be a "NO CRYSTALS AND APPLES MOD"!
The crystals aren't the source of FTL, they're just a naturally occurring substance that collects the particles. Other means of producing FTL rely on capturing these particles through other means, and don't produce crystals.
One of the things in star ruler I always wanted are space stations dedicated to farming like the ones in X3: Terran conflict and X rebirth.