Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Smight

Pages: [1] 2
1
Modding / Re: Shipset 2(name needed)
« on: October 20, 2011, 10:51:52 AM »
@smight are you still working on these because u will make me sad if not :( because these ships look amazing

Not realy, sent all models to DwunkyPengy he said he'll try and texture them.

2
Modding / Re: Spartan Shipyards
« on: August 22, 2011, 03:45:04 PM »



3
Modding / Re: Spartan Shipyards
« on: August 15, 2011, 07:35:30 AM »
medium or large, which would make it cruiser or battlecruiser

4
Modding / Re: Spartan Shipyards
« on: August 15, 2011, 05:33:33 AM »
whatever works better,
will the Poseidon work like this ,or should i make it more angular?

5
Modding / Re: Spartan Shipyards
« on: August 13, 2011, 03:48:36 AM »


color scheme is the part that i got stuck on,
i will post a link hire when i get the chance to convert and upload ships.

6
Modding / Re: Spartan Shipyards
« on: August 12, 2011, 04:03:08 PM »
The set style is a sleek (minimal boxy "ness") with wing blades (look at pictures to see)
Now if you have a style in mind we can also work on that (i am wanting to pump out multiple ship sets)
i'll give it a try on making a model tomorow

got a whole shipset in need of texturing
http://forums.blind-mind.com/index.php?topic=3671.0


7
Modding / Re: Spartan Shipyards
« on: August 12, 2011, 03:00:25 PM »
I do indeed sir :D


if you could share it, I can try to make same models, if you wish.

8
Modding / Re: Spartan Shipyards
« on: August 12, 2011, 10:05:18 AM »
You got any concept in mind for that ship set?

9
Mod Releases / Re: Shipset Bezimeni 1.0
« on: August 02, 2011, 03:08:19 PM »
every shipset has seperate model.txt file this one is ment to replace the one in "bezimeni" directory
..\Star Ruler\Game Data\ShipSets\bezimeni

10
Mod Releases / Re: Shipset Bezimeni 1.0
« on: August 02, 2011, 01:42:37 PM »
Replace the file in the bezimeni directory wit this one,size should be fixed now, as for textures, sorry that's the best I can do, if you know somebody who is willing to make some, i can retexture the ships but making new ones myself don't have the time or knowledge for that.

11
Modding / Re: Shipset 2(name needed)
« on: June 12, 2011, 04:11:46 PM »

carrier


12
Modding / Re: Shipset 2(name needed)
« on: June 10, 2011, 03:55:32 PM »
Not really that much work in the variants, it's all same ship I was just playing with engines and wanted to know which engine configuration looks best.

13
Galactic Armory / Re: [Archive] Galactic Armory Discussion Thread
« on: June 10, 2011, 05:22:22 AM »

There is also an announcement I would like to make: I finally got a new job. So, starting next week, I will be working a fulltime job, with very little to no time left for modding. So please do not expect any major releases of Galactic Armory within the next few weeks. Small patches will of course be released if necessary.

However, to make this perfectly clear: I am NOT abandoning this mod. Not by a long shot. This mod will still be continued, and I will be here every day. Just don't expect me to post as much as before. ;D

it sucks having to choose wheter you wil mod somethig or play something today , not having time for both, welcome to my world. ;D

14
Modding / Re: Shipset 2(name needed)
« on: June 06, 2011, 09:59:57 AM »
why don't you include all in the ship set?

that would require doing engine,fiering,impact points for all of them .

also, any idea on size of the ship or name for shipset?

15
Modding / Re: Shipset 2(name needed)
« on: June 05, 2011, 09:20:08 AM »
option 1

option2

option3

option4


which one you think is best,
and what size should this model be,
also need a name for shipset anyone got any sugestions?

16
Modding / Re: Random model
« on: June 03, 2011, 03:57:35 PM »

17
Modding / Re: Random model
« on: June 03, 2011, 02:21:24 PM »


18
Modding / Re: Random model
« on: June 02, 2011, 04:32:04 PM »
option1




option2




option3




getting peoples opinion on this forum is hard :(
can I get some votes here, which of these three variant you like best,
 

19
Modding / Shipset 2(name needed)
« on: June 01, 2011, 04:29:47 PM »





852 faces

comments,critiques,opinions  all welcome.
Also should this be fighter,bomber(tiny) or small?

20
Mod Releases / Re: Homeworld 2: Hiigaran Shipset
« on: May 31, 2011, 10:57:39 AM »
You need to rescale those ships most of them are half the size they should be if not smaller.

21
Modding / Re: My attempt at modeling low polly ships
« on: May 30, 2011, 01:56:07 PM »
posted the download location in finished mods
http://forums.blind-mind.com/index.php?topic=3664.0
have fun and post me some cool screanshots

22
Mod Releases / Shipset Bezimeni 1.0
« on: May 30, 2011, 01:54:23 PM »
just extract files in Star Ruler directory, feel free to modify any part of the ship-set.

https://rapidshare.com/files/2344941782/Bezimeni.rar

23
Modding / Re: My attempt at modeling low polly ships
« on: May 30, 2011, 01:49:03 PM »

As for the mod: Doesn't look bad in game. I'd say give the models and textures some additional lovin' and it's perfect. Both look a bit rough at the moment, IMHO. Well, I can't give much better constructive criticism to be honest. Modelling and texturing are far from being my strengths, and I know jack shit about them... :P

you're right but I'm calling it done here, as they say
All work and no pla make Jack somethin somethin..

24
Modding / Re: My attempt at modeling low polly ships
« on: May 30, 2011, 12:39:40 PM »
updated the models with new fire points and impact points, just overrite models.txt in the bezimeni directory

could help on modeling... if u have some cool ideas...
Anyway... i say that different race is required to have different ship designs.

definetly not making another one alone, that was lot of stuff to model


BTW, I have attached files to use this shipset as a mod. Just go into your "C:\Program Files (x86)\Indie Games\Star Ruler\Mods" (the first part of the path may be different) and create a "Bshipset" directory. Place the attached "modinfo.txt" file there, together with the "Game Data", "Images" and "Models" folders from Smight's rar. Finally, replace "C:\Program Files (x86)\Indie Games\Star Ruler\Mods\Bshipset\Game Data\ShipSets\bezimeni\materials.txt" with the attached one.

deosn't that mean you can only have one shipset, and you can't use it with other mods?

25
Modding / Re: My attempt at modeling low polly ships
« on: May 26, 2011, 02:18:27 PM »
Shipset 0.9
still need to do fiering ad impact points for most of the ships,
feel free to reskin, remodel or use any of the models as you wish,

https://rapidshare.com/files/4108835273/Bshipset.rar

26
Modding / Re: My attempt at modeling low polly ships
« on: May 24, 2011, 12:00:46 PM »
in the models directory there are mine objects fo instance neumon_mine.obj, bu i do not see it declared in shipset neumon.txt so where do you declare which mines shipset uses?

27
Modding / Re: My attempt at modeling low polly ships
« on: May 24, 2011, 11:22:22 AM »


when is model "mine" used it is not declared in class .txt file?


28
Modding / Re: My attempt at modeling low polly ships
« on: May 23, 2011, 02:48:20 PM »
video example would be excelent idea, cant seem to find anything about model configurator beside that you can select points in it, is there a way to put the points directly in the configurator ?

29
Modding / Re: My attempt at modeling low polly ships
« on: May 23, 2011, 01:08:26 PM »


Shot at 2011-05-23
anyone knows how  "Impact Points" work?

30
Modding / Re: My attempt at modeling low polly ships
« on: May 20, 2011, 02:14:29 PM »



Shot at 2011-05-20

Pages: [1] 2