Adds 3 new support subsystem tools.
You can transfer Power via microwaves. (already possible in real life keep in mind
) This creates a yellow pulsing beam.
You can transfer Fuel via knowledge of spatial dynamics (requires level 1) This creates a orangeish pulsing beam. (same color as the fuel status bar)
You can transfer Ammo via knowledge of spatial dynamics (requires level 2) This creates a red pulsing beam.
The benefits of these things are astounding. You can save poorly designed ships from certain doom by actively giving them fuel and power. You can re-arm your combat ships that are too busy in combat to go back and re-arm. You can create power generator-less ships that run solely on capacitors that automatically get recharged as needed.
Or you can just create a ship so powerful you need an entire fleet of external Power generator, Ammo, Fuel tanker ships just to keep it going... lol
None are free however... All will lose resources when transferring them via this way. (1/2 Fuel, 1/4 Ammo, 3 times the Power given) However there is a 25% minimum safety feature. Meaning with what ever resource it's beaming if the supply drops below 25% it stops beaming the goods. (always checks for 25% power regardless of the resource being beamed) So your ship won't run out of Power/Fuel/Ammo and then need to be rescued too. This also allows for sane sized power generators to exist on the ship which idealy discharges a capacitor when beaming.Some things you should keep in mind while designing ships:
The AI currently will actively look for any ship below 50% of the resource and then try to fly to it and save it. So be wary of things like fluctuating power. Stock colonizers for instance cause problems as a ship with the power transfer tool will endlessly attempt to stabilize the colonizers power in vein...
If you don't give a ship with one of these on it enough resources to give out it can cause an non-stop chain reaction as it's supply drops below half causing other ships to try to save it which drops there supply below half causing the other (or another ship) to try help. Which of course would drop there supply below half... and you get the picture. it's not bad with power, (although there can be no end to this chain reaction with power) but with ammo and fuel they essentially destroy the collective resources till everyone falls below 25%... thankfully the default "go get Resource if low" AI still functions and they all will opt out of the insanity and go find supplies of that resource eventually breaking the cycle. But again this really only happens to small scale ships or small ships trying to revive huge ones... (like a fighter helping a carrier or something)
Building a reliable ship with all three tools can be done, but keep in mind the IMMENSE amount of resources that such a ship will go through. It only truly becomes feasable with large scale ships.Real world implimentation notes:
I always build a fuel one to service my haulers which seem to be focused on trading far too much and forget to refuel and then die off. I have not had a hauler turn grey on me yet with one of these ships in the system. (typicly I build 5 haulers per system or at least one for each planet in the system) Best part is once the refueler itself gets low on fuel it just goes off to the nearest planet to refuel itself then goes back to scanning for ships with low fuel without my intervention.
Building a power generator less miners fleet is also feasible. Give them large capacitors and build a seperate ship with the power transfer tool. Just make the ship with the tool be faster than the miners so it can catch up to them. Give the miners emergency supply stuff just in case though.
If you want something like a personal resupply escort for something put the ships into a fleet. The 2 ships will always be at one another's side this way. And more importantly be in range to use the transfer tools without needing to move. Thus instant resupply as soon as the other ship's resource drops below 50%.
Stations with these can be useful in certain situations. However I find a ship that actively seeks out and helps better. But a fleet battle raging next to a station with even .25 scale transfer tools on it vastly improves your chances of success.Installing:
extract the zip file to where you installed the game.
Updated for version 22.214.171.124
Fixed the improved blueprint interface for current version.