Oh, well that's good that you guys fixed it, I thought it would have been really neat if Ring world could move because the moving planets can move with ring world...thus creating the perfect defense and offense! Right now I have one solar system with 47 worlds within it, love that concept! The game still runs fine and my true intention is to see how many worlds one can obtain before the game crashes, I did notice that the game will crash if I assign 5 worlds to orbit one location at the same time...happens every time! If I assign a few at a time not at once, the game runs fine but can be some lag when having more than 40 worlds orbiting one star. Overall, great work and I'm looking forward to your next update!