I also have a little question about multiplayer games using a dedicated server.
Concerning AIs: As far as I understand, a game has a fixed amount of AI/player slots, like having for example 6 slots aka 6 empires. At the beginning of the game, all empires are controlled by an AI (AI difficulty is set for all in the quickstart.xml). When a player logs into the server, he takes control of one of the empires (previously controlled by AI), and if a player looses connection (quits game, ...), control is given back to the AI.
Is that correct?
Is there any way to alter this behavior, like not assigning an AI at all when a player quits, or at least assign only some kind of a "fake AI" which does nothing?
The basic idea was to set up a very (very) slow paced game (like 0.01 game speed or something like that), using the dedicated server on my home server machine, which runs kind of permanently/persistantly, and to only log in every few hours, give orders to ships, handle planets and systems and react to AI appearance, and then log out again (just like playing a browser game).
But during the time I'm NOT in the game, there shouldn't be any AI active for my
empire that messes up my orders and plans. Of course, the other empires should be controlled by normal AIs as usual.
Any way to achieve that?
Thanks in advance.