Ah, sorry, didn't know about that. I just assumed that markings and glow maps and are applied automatically on top of the existing textures without having to change anything in the model.
Yeah its really unfortunate, basically the ship textures in homeworld are broken into sections, to make it work the way star ruler does, youd have to edit them together into one file. Instead of doing that ive used a .mtl file, which the .obj file looks to decide where each seperate piece of the texture goes.
By the way, I've noticed that not all models are used by the game (i.e. Juggernaut). Do these still work as expected? I haven't had the chance to experiment with it, but I'd like to (i.e. make colony ships look like a mothership and stuff like that).
Juggernaut is the hauler model, it was originally something else but I changed it as it seemed to suit better, but never renamed the files, the Hgn_Freighter model is actually unused. There are actually a lot of unused models, I just didnt include them in the shipset since I didnt set up firing points, impact points and engine points.
However thats easy enough to change around ive got around 8 unused models for shops, and 3 or 4 for stations. If anyone has any ideas on that models should be used for different things or would like some extra ones for above 200 ive got quite a few I can do.
Edit: Bah, Im going to go mad redoing all the firing, impact and engine points, want to include the extra models now, mix them around rescale and resize.