What GUI changes have you made? Can you please compile them into one post for easy ref? 'cause your ideas sound promising, but I don't want to mess up the interface, I like it as it is.
Just the GUI changes?
Not a lot, let's see.
When importing a carrier with default fighter, the Minister will look for the fighter. If it is not found, he will try to import the fighter first, then the carrier.
Moved the 'Delete' button on loading construction queues, I kept hitting that instead of 'Ok'.
Mouse over the system window and you get tool-tip.
Sub-system accordion is MUCH faster for those of us that like large design window.
Science Minister will turn on Auto-Research by default, and set the first technology to General Science.
He will also allow save/loading for research queues.
The research queue can contain un-locked technology, when he encounters these, he will try to unlock it.
He will hide away those embrassing default ship designs, and import all he can from his own stash, if he has any.
You will no longer get nice line pointing to the rally point. It's a side-effect of new Rallying system.
The b5 will have bit more changes too. Mostly related to research.