Hi, and sorry my bad English.
This is my third intent on playing the game.
I see the wiki, build ships, see governor scripts, and i have a idea of a special empire, but i know your opinions before change the scripts and play it. My motto its "Make the game simple" so I remove all unnecesary stuff in the game, tech trees, buildings and more.
I think play a:
Eusocial Society: Without good and luxury factory, i can focus on mining and building ships.
Slavery: More labor are good.
Rigid: I think social politics aren't needed, and i prefer don't use resource mandate
Engine Catalyst: I use bussard ramjet, i don't have fuel cost.
AI Paranoia: Bridges are better than computer core.
Efficient: For better haulers.
I plan don't use Ammo or Fuel, less buildings and more concentrated research. Only Armor and Beam need to be unlocked.
Stealth, Sensors, Gravitics, Missile, Propulsion, Projectile, Chemistry, Biology, Economics, Cargo, Shield
Sociology: Only a little, slavery help me in the early-game.
General Science: For better research.
Particle Physics: Better bussard ramjet and ramscoop.
Metalurgy: Better mining and repair other ships.
Ship Construction: Hull and Construction Bay
Beam Weapons: Great collection of weapons, planetary defense, control damage, power damage, high alpha, superweapon, ignore armor, mining all with infinite ammo and instahit.
Energy Science: Generator, Capacitors, Fuel Cell, Emergency power
Ship Systems: Control, Crew, Life support, Colonizer
Armor: More hitpoints, and armor are repaired with Repair Tool.
Spatial Dynamics: Only after research the other, and only for the DSM
Computers and Nanotechnology: For Electronic fabricator and Adv part assembler
Bussard ramjet have 50% thrust of other Engines, with 0 fuel usage and need only metal.
4.0 Bussard ram scoop can fuel a 0.25 Power generator enough energy for Bridge, crewquarters, life support.
1.25 emergency power can support a 4.0 laser
And a 3.75 ablative armor give some protection.
This ship have a cost of 85% metal, 10% electronics, 5% adv parts in fighter hull, more metal in heavy hull.
Infinite Ammo, fuel and energy.
Not need of Ammo Depot, Fuel Depot, Good Factory and Luxury Factory. All worlds to mining Metal (or researching) and in mid-game stations to build the little electronics and adv parts needed, and ship building.
Before i change the governors scripts... What am I wrong? I know that my ships are a little bad, but i think that my better economic, research and race trait can help me building more ships more advanced that my opponents.
Ps. Great, a Spell Check in the forum.