Author Topic: loadgame crash  (Read 1342 times)

alexman

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loadgame crash
« on: June 18, 2015, 01:17:50 PM »
game crash on load game
my game keeps crashing when i tried to load a saved game. i did not have this issue in patch 1.1 this started happening in patch 1.2
i can play a game and start a new game and play for as long as i want but after saving and closing the app and trying to open a save it just crash

please help. my drivers are up to date i have 64bit 8g ram i5 and nvidia 760

https://www.youtube.com/watch?v=zv0eh9Qfc_I

alexman

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Re: loadgame crash
« Reply #1 on: June 20, 2015, 05:44:07 PM »
08 May 2015 17:06:51
Script Exception: Null pointer access
 f:\spel\Star Ruler 2\scripts\gui\tabs\DesignEditorTab.as
  tabs.DesignEditorTab::void EyedropperTool::release(DesignData@, const vec2u&inout, int) | Line 945 | Col 3
  tabs.DesignEditorTab::bool Construction::onMouseEvent(const MouseEvent&inout, IGuiElement@) | Line 2319 | Col 7
  elements.BaseGuiElement::bool BaseGuiElement::onMouseEvent(const MouseEvent&inout, IGuiElement@) | Line 113 | Col 4
  elements.GuiBlueprint::bool GuiBlueprint::onMouseEvent(const MouseEvent&inout, IGuiElement@) | Line 242 | Col 3
  gui::bool RootElement::postMouseEvent(const MouseEvent&inout) | Line 293 | Col 3
  gui::bool onMouseEvent(const MouseEvent&inout) | Line 177 | Col 2
  input::bool onMouseButton(int, bool) | Line 266 | Col 2


08 May 2015 17:06:54
Script Exception: Null pointer access
 f:\spel\Star Ruler 2\scripts\gui\tabs\DesignEditorTab.as
  tabs.DesignEditorTab::void EyedropperTool::release(DesignData@, const vec2u&inout, int) | Line 950 | Col 4
  tabs.DesignEditorTab::bool Construction::onMouseEvent(const MouseEvent&inout, IGuiElement@) | Line 2319 | Col 7
  elements.BaseGuiElement::bool BaseGuiElement::onMouseEvent(const MouseEvent&inout, IGuiElement@) | Line 113 | Col 4
  elements.GuiBlueprint::bool GuiBlueprint::onMouseEvent(const MouseEvent&inout, IGuiElement@) | Line 242 | Col 3
  gui::bool RootElement::postMouseEvent(const MouseEvent&inout) | Line 293 | Col 3
  gui::bool onMouseEvent(const MouseEvent&inout) | Line 177 | Col 2
  input::bool onMouseButton(int, bool) | Line 266 | Col 2


21 May 2015 14:41:17
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 14:47:38
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 14:49:24
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 15:38:49
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 15:39:26
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 17:44:04
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 17:51:52
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 18:34:17
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


21 May 2015 21:39:44
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


22 May 2015 16:06:38
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


25 May 2015 12:46:13
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


25 May 2015 12:51:14
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


25 May 2015 13:12:54
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


25 May 2015 13:13:20
Script Exception: Null pointer access
 F:\Spel\Star Ruler 2\scripts\definitions\random_events.as
  random_events::void CurrentEvent::load(SaveFile&inout) | Line 236 | Col 4
  (null)::Message& SaveFile::opShr(Savable@) | Line 0 | Col 4
  components.RandomEvents::void RandomEvents::load(SaveFile&inout) | Line 43 | Col 4
  (null)::Message& SaveFile::opShr(Savable@) | Line 0 | Col 4
  empire::void load(SaveFile&inout) | Line 246 | Col 4


25 May 2015 13:13:20
Script Exception: Error reading from message: end of message.
 F:\Spel\Star Ruler 2\scripts\server\empire.as
  empire::void load(SaveFile&inout) | Line 308 | Col 5


25 May 2015 13:13:37
Script Exception: Null pointer access
 F:\Spel\Star Ruler 2\scripts\client\nodes\PlanetIcon.as
  nodes.PlanetIcon::void PlanetIconNodeScript::render(Node&inout) | Line 320 | Col 5
  (null)::void renderWorld() | Line 0 | Col 5
  tabs.GalaxyTab::void GalaxyTab::render(double) | Line 304 | Col 3
  tabs.tabbar::void render(double) | Line 880 | Col 3


25 May 2015 13:17:25
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


25 May 2015 13:22:58
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


25 May 2015 13:37:11
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


28 May 2015 19:22:04
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


28 May 2015 19:41:04
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


28 May 2015 19:57:41
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


28 May 2015 19:58:10
Script Exception: Error reading from message: end of message.
 F:\Spel\Star Ruler 2\scripts\definitions\hooks.as
  hooks::void Target::load(SaveFile&inout) | Line 1260 | Col 3
  (null)::Message& SaveFile::opShr(Savable@) | Line 0 | Col 3
  hooks::void Targets::load(SaveFile&inout) | Line 1441 | Col 4
  (null)::Message& SaveFile::opShr(Savable@) | Line 0 | Col 4
  random_events::void CurrentEvent::load(SaveFile&inout) | Line 229 | Col 3
  (null)::Message& SaveFile::opShr(Savable@) | Line 0 | Col 3
  components.RandomEvents::void RandomEvents::load(SaveFile&inout) | Line 43 | Col 4
  (null)::Message& SaveFile::opShr(Savable@) | Line 0 | Col 4
  empire::void load(SaveFile&inout) | Line 246 | Col 4


28 May 2015 19:58:13
Script Exception: Error reading from message: end of message.
 F:\Spel\Star Ruler 2\scripts\server\empire.as
  empire::void load(SaveFile&inout) | Line 306 | Col 4


28 May 2015 20:01:53
Script Exception: Index out of bounds
 F:\Spel\Star Ruler 2\scripts\server\empire.as
  empire::void save(SaveFile&inout) | Line 156 | Col 3


28 May 2015 20:08:07
Script Exception: Duplicate identifier: 'Poor'.
 F:\Spel\Star Ruler 2\scripts\definitions\traits.as
  traits::void saveIdentifiers(SaveFile&inout) | Line 200 | Col 3


28 May 2015 20:08:07
Script Exception: Null pointer access
 F:\Spel\Star Ruler 2\scripts\server\components\ResearchGrid.as
  components.ResearchGrid::void ResearchGrid::getResearchingNodes() | Line 141 | Col 7


28 May 2015 20:08:07
Script Exception: Null pointer access
 F:\Spel\Star Ruler 2\scripts\server\components\ResearchGrid.as
  components.ResearchGrid::void ResearchGrid::getTechnologyNodes() | Line 135 | Col 7


28 May 2015 20:08:18
Script Exception: Null pointer access
 F:\Spel\Star Ruler 2\scripts\client\nodes\PlanetIcon.as
  nodes.PlanetIcon::void PlanetIconNodeScript::render(Node&inout) | Line 320 | Col 5
  (null)::void renderWorld() | Line 0 | Col 5
  tabs.GalaxyTab::void GalaxyTab::render(double) | Line 304 | Col 3
  tabs.tabbar::void render(double) | Line 880 | Col 3

dalolorn

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Re: loadgame crash
« Reply #2 on: June 21, 2015, 04:26:23 AM »
Forget about error.log.txt. Use the regular log.txt, or one of the .mdmp.txt files (if any) in that same folder. (If you bothered to actually take a look at the logs you copy-pasted, you'd see that they cover a period from the 8th to the 28th of May, and it's already the 21st of June.)

alexman

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Re: loadgame crash
« Reply #3 on: June 24, 2015, 06:07:14 AM »
24 Jun 2015 13:08:46
Initializing sound
Initializing window system
Loading engine settings
Initializing OpenGL Engine
Registering mods
Starting 5 threads on 4 processors.
Loading mod(s)
Preparing tasks took 0.1 ms
CloudInit started at 0.0s on thread 1
CloudInit took 191.5ms on thread 1
CloudFiles started at 0.2s on thread 15
CloudMods started at 0.2s on thread 14
CloudFiles took 31.5ms on thread 15
ModInit started at 0.9s on thread 15CloudMods took 745.4ms on thread 14

ModInit took 13.5ms on thread 15
LocateScripts started at 1.0s on thread 13
ObjectTypes started at 1.0s on thread 1EmpireStats started at 1.0s on thread 12

GameConfig started at 1.0s on thread 14
GameConfig took 0.4ms on thread 14
EmpireStats took 0.6ms on thread 12
Effects started at 1.0s on thread 14
Shaders started at 1.0s on thread 15
ObjectTypes took 1.3ms on thread 1
Fonts started at 1.0s on thread 12
Effects took 1.1ms on thread 14
Sounds started at 1.0s on thread 16
Models started at 1.0s on thread 14
Shaders took 3.0ms on thread 15
Window started at 1.0s on thread 1
Sounds took 7.9ms on thread 16
LocateScripts took 10.7ms on thread 13
ProcessSounds started at 1.0s on thread 15
ProcessSounds took 0.0ms on thread 15
PreloadScripts started at 1.0s on thread 15
Generics started at 1.0s on thread 13
Generics took 2.2ms on thread 13
NodeTypes started at 1.0s on thread 13
PreloadScripts took 6.0ms on thread 15
Components started at 1.0s on thread 15
NodeTypes took 6.2ms on thread 13
Effectors started at 1.0s on thread 13
Materials started at 1.0s on thread 16
Models took 125.0ms on thread 14
Events started at 1.1s on thread 14
Effectors took 115.9ms on thread 13
SubSystems started at 1.1s on thread 13
Components took 205.4ms on thread 15
States started at 1.2s on thread 15
Events took 101.2ms on thread 14
ObjComponentOffsets started at 1.4s on thread 14States took 177.3ms on thread 15

ObjComponentOffsets took 0.0ms on thread 14
ShaderStateVars started at 1.4s on thread 15
ShaderStateVars took 0.0ms on thread 15
OpenGL vendor 'NVIDIA Corporation', renderer 'GeForce GTX 760/PCIe/SSE2'
       version '4.5.0 NVIDIA 347.52'
Window took 985.6ms on thread 1
Errors started at 1.9s on thread 1
Errors took 0.4ms on thread 1
CompileShaders started at 1.9s on thread 1
Fonts took 1156.0ms on thread 12
SkinStyles started at 2.1s on thread 15
CompileShaders took 573.0ms on thread 1
ProcessModels started at 2.5s on thread 1
ProcessModels took 146.2ms on thread 1
SkinStyles took 669.7ms on thread 15
Materials took 2063.0ms on thread 16
Particles started at 3.1s on thread 1
ProcessImages started at 3.1s on thread 15
MenuScripts started at 3.1s on thread 16
Particles took 6.6ms on thread 1
ResourceBinds started at 3.1s on thread 12
ResourceBinds took 0.0ms on thread 12
ProcessImages took 40.7ms on thread 15
ProcessTextures started at 3.1s on thread 1
ProcessTextures took 28.3ms on thread 1
SubSystems took 2081.0ms on thread 13
Shipsets started at 3.2s on thread 15MaterialBinds started at 3.2s on thread 14

MaterialBinds took 43.4ms on thread 14
Shipsets took 107.6ms on thread 15
MenuScripts took 2060.3ms on thread 16
Loaded in 5.1 seconds
Tasks used a total of 11.7 seconds (127% faster)
Preparing tasks took 0.2 ms
ServerScripts started at 0.0s on thread 98
ShadowScripts started at 0.0s on thread 99
ClientScripts started at 0.0s on thread 97
ProcessImages started at 0.0s on thread 95
ProcessSounds started at 0.0s on thread 96
ProcessSounds took 0.1ms on thread 96
ProcessImages took 596.8ms on thread 95
Shadow scripts: 235ms load, 1210ms compile
ShadowScripts took 1445.5ms on thread 99
Server scripts: 245ms load, 2023ms compile
ServerScripts took 2268.7ms on thread 98
Client scripts: 266ms load, 3523ms compile
ClientScripts took 3790.1ms on thread 97
CleanupScripts started at 3.8s on thread 99
CleanupScripts took 5.8ms on thread 99
Loaded in 3.8 seconds
Tasks used a total of 8.1 seconds (113% faster)



no mdmp were generated. well i got this issue after the 1.02 patch and i dont play anything cus i cant. i did several tries of reinstalling trying different settings. it seems im not the only one getting this issue.
« Last Edit: June 24, 2015, 06:11:16 AM by alexman »

alexman

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Re: loadgame crash
« Reply #4 on: June 24, 2015, 06:19:39 AM »
i got team viewer i can give you full control to my pc if you want to

GGLucas

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Re: loadgame crash
« Reply #5 on: June 24, 2015, 06:31:44 AM »
Please verify the integrity of your game files through steam, those errors imply steam did not update the game files correctly. If that doesn't fix it try deleting the game folder from your steamapps and reinstalling.

alexman

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Re: loadgame crash
« Reply #6 on: June 26, 2015, 10:08:18 AM »
tried verifying and reinstalling didnt fix it