Is there any chance we'll be seeing more 'expansive' content like the Galactic Armory added? At the moment, despite 'full release' status, the game seems to lack a certain variety that I had become quite accustomed to in the Galactic Armory. I can understand how having such a wide array of subsystems and the like would not work with the current research system - You'd either be making dozens of new tech trees, or you'd have to divide them into 'subgroups' pertaining to different things, instead of the... Mostly random spread that I've seen. 'Spheres of influence' kind of thing. Make unlocking certain modules require X techs researched in field Y, and Z number from field W. The best idea I've seen thus far was the mod (Weaponsmith Plus) which added 'subsystems' that allow you to modify different weapon characteristics, so you can make one gun into any of several others.
So, my question for the developers, specifically: Is the limited number of total modules an intentional design factor? Or is there intent to introduce more weapon types and capabilities?