The Remnant are getting subsystems that I don't want them to have. I've looked deeply into it and found that in "remnant_designs.as", it passes in "Creeps", found in the file "empire.as", into the design_designer. I'd love to have access to the variable "Creeps" in order to change what technologies it has unlocked (I'm assuming that deeper in code we're not allowed to look at, "Creeps" automatically gets all tech unlocked).
However, whenever I try to import it into a script in file directory "scripts/definitions" using "import empire", I get an error saying it can't find empire. "import scripts.server.empire" nor "import server.empire" work. I also tried manually to use "#include", but that completely unravels all the include/import hierarchy, leaving many many linking errors.
The reason I wish to have it in "scripts/definitions" is because I want to be able to put into the modding api a "GenericEffect" class that can remove technologies from the creeps for me.
I am truly at a loss as to how to do this. Is what I'm trying even possible, or am I crazy?