Author Topic: Givin' Nanotechnology Some Love  (Read 936 times)

DarkyPwnz

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Givin' Nanotechnology Some Love
« on: December 12, 2011, 02:30:33 PM »
Nanite Factory

Requires:

Nanotechnology 5
General Sciences 4

Description: This on-board subsystem creates nano-sized robots from 3 metals 2 electronics and 1 advanced part. Nanites,when unemployed,are used to repair armor,effectively sealing hull breaches. They can,however,also be weaponized by means of:

Replicator

Nanotechnology 7
Missile Weapons 5

Description: The Replicator is a unique weapon in a way that it does not require any control or power but it consumes a certain amount of nanites per "shot". Nano-sized robots are launched at high speeds which multiply as long as they are still flying. Which means,that this weapon will deal more damage the longer the range is.

Disassembler

Nanotechnology 5
Material Sciences 5

Description: This SubSystem Modifier can only be applied to non-energy weapons. The projectile or missile,once hits the target,will release a flurry of nanites which will literally eat the metal and cut it to pieces. This makes projectile or missile weapons deal damage after the initial impact while also destroying armor easily. However,the weapon is slower to reload as a result of this and it consumes nanites to operate.

Stimulator

Nanotechnology 10

This SubSystem,only applied to Crew Quarters,creates specialized nano robots from two regulars. These robots then interfere with the very crew itself,turning them into half machine and half human beings. This increases Crew Efficiency a lot and a single person can now do what 10 people would,the ratio would only go up with the technology's level. With this SubSystem modifier on a ship,the crew will fight better against Boarding Parties thanks to their nano-sized finger-built nets which cut flesh easily. They will also repair much faster than normal.



Hazzard

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Re: Givin' Nanotechnology Some Love
« Reply #1 on: December 13, 2011, 04:55:55 AM »
Sounds pretty cool!

I'd merge Replicator and Disassembler maybe?

Good stuff!

kickassfrog

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Re: Givin' Nanotechnology Some Love
« Reply #2 on: December 17, 2011, 11:12:47 AM »
Also, the Stimulator could reduce life support requirements for the crew, and increase their productivity.

TGS

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Re: Givin' Nanotechnology Some Love
« Reply #3 on: December 29, 2011, 06:16:13 AM »
Nice idea's but pretty overpowered from what I could tell.