Author Topic: Livestream! (1/30 @ 6PM EST)  (Read 6063 times)

Firgof

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Livestream! (1/30 @ 6PM EST)
« on: January 29, 2014, 05:15:06 PM »
We're doing a live stream of Star Ruler 2 as well as a Q&A at 6 PM EST tomorrow, the 30th of January.

We'll be streaming on Twitch.

We hope to see y'all there!

Edit:

The stream is now over, but you can watch the vod on twitch: http://www.twitch.tv/blindmindstudios/c/3638578
Or watch it on youtube: https://www.youtube.com/watch?v=s0_q78Qwlgk
« Last Edit: January 30, 2014, 08:37:45 PM by Thy Reaper »
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echo2361

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #1 on: January 31, 2014, 12:50:43 AM »
Just thought I would say nicely done on the live stream. I watched the whole thing live and I don't think I've ever been more impressed by a game's first reveal of alpha game play. Of course, I don't watch alpha game play of most things, but this looked far more polished and functional than other alphas I've seen. I thought you guys did a great job showing off the various aspects of your game while handling questions.

Some things I liked in particular included colonization and fleet building. I liked that your economy system drives colonization. Most space 4x's just present a bunch of planets, some better than others, leaving the player with no real driving force behind which planet to colonize best besides which planet is of the highest quality. Seeing Lucas pause to assess his economy and then lay out his colonization strategy based on his economic needs was something I enjoyed quite a bit. It wasn't a matter of "I'll colonize this world since it is a really nice class 20 terran world" because he was more focused on "I need more water to level up planet X so let me find a world with water to colonize so I can export it." The queuing of exports before a colony is even created was also quite nice to see.

The other thing that stood out to me was the auto-creation of support ships when you have a defense resource and how easy that made it to pull together fleets quickly once you built a flagship. I like the idea of seeing support ships constantly being built and sitting in defensive orbit until a flagship is ready to gather them into a fleet. It breathed some life into the galaxy map to see the defense ships constantly being built without player input. During the chat people were bringing up the idea of freighters delivering goods and I think seeing these represented on the map at some point would further add to the idea that your empire is a living breathing entity. I know there are concerns about blockades/raiding of those freighters being way too overpowered, but if you guys do manage to find a way to balance things out I believe non-player controlled freighters would be a nice addition.

Anyways, those are my thoughts and suggestions. Keep up the good work!

XTRMNTR2K

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #2 on: January 31, 2014, 05:43:38 AM »
I also watched the whole stream and man, I'm glad I did! It was really fun to watch, and I think this is a fantastic way to advertise the game.

Also it seemed to me the general feedback was very positive, which is a good indication that you're heading in the right direction. Keep it up! :D

jakinbandw

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #3 on: January 31, 2014, 09:52:05 AM »
That was awesome! I suspect you are already considering this, but for blockades, why not tie it in to the capturing system? when you start capturing a planet, it is also blockaded and the level of other planets start to decrease?

Also, will infinite tech be possible with mods? I understand it is hard to balance, but it was one thing I loved about Star Ruler, and I'd like to see it stick around in a mod if possible. When you say that it will be impossible to explore the entire tech tree, I can believe you, but I'm also a player that will leave an Ai opponent with only one planet while I research to try and research all the techs on a tech tree. Call me crazy.

Firgof

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #4 on: January 31, 2014, 10:20:23 AM »
Quote
Also, will infinite tech be possible with mods?
Simply making techs 'sinkholes' where you can just hurl a point on one to gain its benefits again I imagine wouldn't be hard.  But, no, really: you could swap out that entire system.  I don't think I can stress enough how modable Star Ruler 2 is.

Quote
I suspect you are already considering this, but for blockades, why not tie it in to the capturing system? when you start capturing a planet, it is also blockaded and the level of other planets start to decrease?
From my experience playing the game so far I'd imagine such a change would make defending an Empire much harder, especially since you could siege a relatively weakly defended planet to capture a strongly defended planet so long as they're in the same system.  Kind of side-steps the whole orbital defenders thing.

Quote
Keep it up!
If anything, all the positive feedback has recharged us; we're not stopping now!

Quote
The queuing of exports before a colony is even created was also quite nice to see.
It's a pretty handy system.  I've gotten to the point that I can plot out an entire Level 2 world mentally and just leave my planets to handle it.

Quote
I know there are concerns about blockades/raiding of those freighters being way too overpowered, but if you guys do manage to find a way to balance things out I believe non-player controlled freighters would be a nice addition.
I've had some suggestions along those lines but indeed the devil is in the details with how to implement it so that it's something you care about but something you can also ignore.
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Azalrion

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #5 on: January 31, 2014, 11:24:14 AM »
Adam blogged about it: http://www.spacesector.com/blog/2014/01/star-ruler-2-alpha-gameplay-footage-with-the-devs/ with a recording for anyone who missed it.

Edit: Ooops didn't notice that was BMS' youtube recording of it.
« Last Edit: January 31, 2014, 11:30:24 AM by Azalrion »
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jakinbandw

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #6 on: January 31, 2014, 08:23:39 PM »
Simply making techs 'sinkholes' where you can just hurl a point on one to gain its benefits again I imagine wouldn't be hard.  But, no, really: you could swap out that entire system.  I don't think I can stress enough how modable Star Ruler 2 is.

Sounds awesome. Also don't get me wrong, Star Ruler 2 is the game that I am looking forward to the most right now. There is no other game that I think looks as awesome and as full of possibility.

I'm not joking. There are other games that look fun, like GTAV (which hopefully will make it to PC), but none that capture my imagination quite the way Star Ruler 2 has.

Freemann

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #7 on: February 01, 2014, 08:23:24 AM »
Wow this is awesome  ;D
Can't wait more :)
! Good job guys !

LanceCriminal

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #8 on: February 03, 2014, 01:44:50 AM »
Finished it yet?  I wanna buy.  :D

BTAxis

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #9 on: February 05, 2014, 10:22:18 AM »
I was initially quite skeptical of SR2, as SR1 didn't work for me, but this video has done a lot to dispel that.

SanderBuruma

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #10 on: February 07, 2014, 06:53:45 AM »
What strikes me the most about SR2 is the dreamlike impression it creates through its graphics, and the interconnected elements within your space thiefdom. It seems to add a level of complexity on top of the depth of the ship design in SR1 which I hope won't be lost in SR2.

Star Raruron

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #11 on: February 10, 2014, 06:26:03 AM »
I really don't know what to say  :o
You perfected every aspect of the previous SR gameplay and graphics (the latter went very far from its predecessor), and the planetary management additions are great (they also suggest future tactics on ground combat, if you already not implemented it). Ship designing is also very above my expectations and i will not regret or be nostalgic about ANYTHING of SR1.

I've just a very not useful whine about a detail in the main layout: the button to link with the main wikia seems a bit odd placed there (and maybe you already thought about it since this is the alpha). Maybe with a different name will do... but like this totally looks like something not regarding the empire management >_< (and i know other games do it... but i have this "wrong" feeling for sr2).

As for anything else... YOU CONQUERED THE LAST FRONTIER!!!!!!!!!! YOU ARE AWESOME GUYS!!!!!!!!!!!!!
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TritAith

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #12 on: February 12, 2014, 11:19:22 AM »
I've had some suggestions along those lines but indeed the devil is in the details with how to implement it so that it's something you care about but something you can also ignore.
Well, I have got an Idea: You could do a command for support-ships, those you build for planetary defense, to patrol your trade lines and destroy enemy fleets trying to blockade them. If the ships you send on "patrol duty" wouldn`t be enough and a trade line would get blockaded anyway, or if you simply haven`t send any ships on "patrol duty", the planet would after some time begin asking himself why he doesn`t get any goods and would beginn sending fleets of "Patrol-Ships" along the Trade route. These are special ships, in many ways like support ships, but, maybe, depending on balancing, stronger and you can`t build them on your own, they are spawning only to clear blocked trade routes, maybe there could even be some all the time, and you can`t tell them to do anything but "patrol duty", so they can`t join fleets. After some time these "patrol fleets" would get stronger and stronger until the trade rite is freed again and then despawn again, or else you can use your own support ships.
Maybe this way we could even get pirates again, which would try to blockade trade and you would have to build support-ships (or let them spawn automatically with these defense resources) to clear the pirates away.
I`m sure this would be great and a good way to get actual freighters on trade routes and keep the game balanced. (And we could get epic fights against Pirates!)
Another Idea where escort-ships for freighters or armed freighters.
Sorry, English is not my native language, but I'm trying :)

echo2361

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #13 on: February 12, 2014, 11:47:57 AM »
Well, I have got an Idea: You could do a command for support-ships, those you build for planetary defense, to patrol your trade lines and destroy enemy fleets trying to blockade them. If the ships you send on "patrol duty" wouldn`t be enough and a trade line would get blockaded anyway, or if you simply haven`t send any ships on "patrol duty", the planet would after some time begin asking himself why he doesn`t get any goods and would beginn sending fleets of "Patrol-Ships" along the Trade route. These are special ships, in many ways like support ships, but, maybe, depending on balancing, stronger and you can`t build them on your own, they are spawning only to clear blocked trade routes, maybe there could even be some all the time, and you can`t tell them to do anything but "patrol duty", so they can`t join fleets. After some time these "patrol fleets" would get stronger and stronger until the trade rite is freed again and then despawn again, or else you can use your own support ships.

I like this idea a lot. If the concern about having trade ships is how easy it would be to blockade, then having support ships set with escort/patrol missions would give the trade ships some cover against smaller threats.

If the enemy decides to blockade a system with a larger fleet, then it will be up to the player on how to respond. The enemy has committed a full fleet to the blockade that is overpowering the escorts, so either you can respond by sending one of your own big fleets to fight them or send one of your fleets on the attack since the enemy is now short one defensive fleet. The game turns into a chess match, with moves and countermoves of the larger fleets by the players. A player could go with an all-out blockage strategy, but then they are leaving their planets vulnerable to counter attacks by the enemy.

Since planets only gradually decline in levels once they lose a resource, it wouldn't be like a blockade instantly cripples your empire. You have time to either let your escorts deal with a smaller blockade/pirates, or assign a fleet to stop a larger blockade.

JackVonFlippen

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #14 on: February 21, 2014, 11:02:59 AM »
Please Please please more of this!!

just record a few games you play as you test! Feed me!!! I dont care if it is 5 minutes or 2 hours!
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Septimus Oraka

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #15 on: March 17, 2014, 01:01:05 PM »
I have some questions about the ship design:

1) We will have more than two shipsets? if yes, there will be different designs for they (organic/biomechanic, crystalline, Terrakin, Neumon, etc)?

2)We will still be able of build really huge (a.k.a. Titans, Leviathans, Behemoths, etc.) starships?

3)And what about mobile planets and other megastructures? We  still can build them?

Well, those are my doubts for now - keep up the good work!  :D


Oh! and please, be quick - I want to buy this game ASAP! ;D

SanderBuruma

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #16 on: March 17, 2014, 06:02:31 PM »
I can only speculate because Im not a dev:

1) I think the main differences will be aesthetic (ie. different models for different race types)
2) Ships can be scaled up to whatever scale you like. The only limit is on whether you have the funds to build it or not.
3) I don't know.

Septimus Oraka

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #17 on: March 18, 2014, 09:07:51 PM »
Hum... thanks. One more question: we will finally have planetary invasions? I would love to invade my enemie's planets instead of simply blast them back to stone age.  :)

TritAith

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #18 on: June 18, 2014, 02:43:46 PM »
Will you be uploading the second livestream sometime soon? To youtube?
Sorry, English is not my native language, but I'm trying :)

Thy Reaper

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #19 on: June 18, 2014, 02:46:57 PM »
The second livestream had encoding and audio errors, so it won't be made available. Something better is coming soon (ish).

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #20 on: June 18, 2014, 04:23:39 PM »
Wait, what? There was a second livestream? Awww, what'd I miss?

Firgof

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #21 on: June 18, 2014, 05:55:30 PM »
We showed off artifacts, the new influence system, and other things as well as recapping the features we went over in the first video.
It was also much more of a competitive match and we also all were using different FTL methods for each of our Empires.

I think it was also a six player game?  I think it was anyway.
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Re: Livestream! (1/30 @ 6PM EST)
« Reply #22 on: June 19, 2014, 06:34:20 PM »
Um, where can I see this stream because I've been away for far too long... :(
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Re: Livestream! (1/30 @ 6PM EST)
« Reply #23 on: June 21, 2014, 04:53:53 AM »
Wait, what? There was a second livestream? Awww, what'd I miss?
Apparently was in May. Had to sort through the twitch emails to even see it unless there is a thread on the forums here hidden away of its announcement of a stream.

TritAith

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #24 on: June 21, 2014, 05:31:07 AM »
It has been announced on Twitter...
Sorry, English is not my native language, but I'm trying :)

XTRMNTR2K

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #25 on: June 21, 2014, 08:45:23 AM »
It has been announced on Twitter...

Contrary to popular belief, not everyone uses or regularly checks Twitter.


I think it would've been great if it had been announced here as well. Especially since Firgof's description of it sounds so cool. :D

Thy Reaper

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #26 on: June 21, 2014, 11:24:35 AM »
Everything was a bit rushed that week, so we didn't handle announcing the stream all that well. Sorry about that!

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #27 on: June 21, 2014, 11:57:57 AM »
Everything was a bit rushed that week, so we didn't handle announcing the stream all that well. Sorry about that!

No prob! Unlike big developers, you don't have a huge PR department to take care of that stuff. :D

I'm looking forward to any future announcements, though. :)

Tetrazen

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Re: Livestream! (1/30 @ 6PM EST)
« Reply #28 on: July 18, 2014, 07:39:42 PM »
I just got to watching the first livestream today, SR2 has a very unique feel to it, the diplomacy is pretty interesting and the FTL mechanic actually really makes a lot of sense, something that I haven't seen in other games. I think one of the things that interested me the most was that there was an actual interface for placing items on your planet instead of simply pressing a button for it like on SOASE. I'll definitely be buying this game, it looks very exciting.