Author Topic: WIP Exa's Wars shipset  (Read 8995 times)

Exa

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WIP Exa's Wars shipset
« on: November 06, 2014, 03:28:27 PM »
A work-in-progress version of this shipset is available at the Steam Workshop

I will use this thread to post screenshots and discuss models before they are made available at the Steam Workshop.

-----

Original first post:

Some work in progress of two support ships for a new shipset:







The textures come from SR2's volkur shipset and the models were created from scratch with Wings 3D.

The models are very low poly. There are two main reasons for that: 1) being supports, I want to keep them very simple so that many can be on screen at the same time, and 2) I have been modeling with wings3d for less than two weeks so I can't really do complex things  ;D

The objective is to create a whole shipset in the same style, combining ideas from star trek, star wars and whatever else crosses my mind. Suggestions are welcome!  :)
« Last Edit: December 26, 2014, 03:43:13 PM by Exa »

dalolorn

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Re: WIP shipset
« Reply #1 on: November 07, 2014, 05:35:51 AM »
Perhaps a Tau'ri shipset (Stargate) blended with Star Wars?

Or something vaguely Protoss-like (StarCraft) or crystalline (like the Sergetti from Space Empires 5)? :D

Exa

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Re: WIP shipset
« Reply #2 on: November 07, 2014, 06:10:42 PM »
Perhaps a Tau'ri shipset (Stargate) blended with Star Wars?

Or something vaguely Protoss-like (StarCraft) or crystalline (like the Sergetti from Space Empires 5)? :D
Some nice suggestions, thanks! :D I specially like the Sergetti -- some of the ships I found in google actually look similar to what I had in mind for the flagships ;D

BTW, another support:







dalolorn

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Re: WIP shipset
« Reply #3 on: November 08, 2014, 03:15:02 AM »
Heh, it's not like I have a hidden agenda or something, getting people to build shipsets for my factions when they ask for suggestions... not at all... ::)

Some of the screenshots make it look like an Aquarius from Star Trek Online, just with vastly oversized nacelles. Interesting.

Exa

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Re: WIP shipset
« Reply #4 on: November 09, 2014, 05:06:48 AM »
First flagship:




It still needs some tweaks to reduce the "blockyness" (specially evident when seen from the top, see the middle panel of the second picture). 

ArtofWar

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Re: WIP shipset
« Reply #5 on: November 10, 2014, 11:33:03 AM »
VERY VERY nice Exa. I love the new looks of all the shipset so far. I actually like the flagship a lot as well but I would suggest rounding out the sides a bit to help with the blockyness. It may look better to add an extension to the back end as well so the sides go farther back than the engines but either way you go I love the look.

Exa

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Re: WIP shipset
« Reply #6 on: November 10, 2014, 03:09:56 PM »
VERY VERY nice Exa. I love the new looks of all the shipset so far. I actually like the flagship a lot as well but I would suggest rounding out the sides a bit to help with the blockyness. It may look better to add an extension to the back end as well so the sides go farther back than the engines but either way you go I love the look.

Thanks!   :D

I tried moving the sides both backwards and (slightly) forwards -- I think the latter looks a bit better. The engines are dangerously exposed to side attacks, but I guess every starship has to have a weak spot ::)


Exa

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Re: WIP shipset
« Reply #7 on: November 14, 2014, 04:58:33 PM »
Another support (needs some polishing):




Exa

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Re: WIP shipset
« Reply #8 on: November 20, 2014, 08:55:27 AM »
Last few days I have been trying to give this shipset more of a Star Wars look:



« Last Edit: November 20, 2014, 01:19:38 PM by Exa »

dalolorn

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Re: WIP shipset
« Reply #9 on: November 20, 2014, 12:13:41 PM »
Could you, by any chance, change the website you're using to host these? I'm not quite confident that it's secure, and the images are too small when viewed here.

Exa

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Re: WIP shipset
« Reply #10 on: November 20, 2014, 12:33:42 PM »
Sure -- any suggestion or preference for another hosting?

Edit: moved the last screenshots to imgur.
« Last Edit: November 20, 2014, 01:22:50 PM by Exa »

dalolorn

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Re: WIP shipset
« Reply #11 on: November 21, 2014, 04:51:33 AM »
Thanks. :)

Exa

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Re: WIP shipset
« Reply #12 on: November 22, 2014, 04:14:07 AM »
New flagship/large support:




dalolorn

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Re: WIP shipset
« Reply #13 on: November 22, 2014, 04:58:51 AM »
Well, that one has a certain Acclamator feel to it...

Exa

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Re: WIP shipset
« Reply #14 on: November 22, 2014, 05:18:15 AM »
Now that you mention it, it's indeed a bit Acclamator-ish. But the model started as a completely different thing, so it was not really intentional -- guess I have the SW ships imprinted in my subconscious  ;D

Exa

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Re: WIP shipset
« Reply #15 on: November 29, 2014, 08:01:23 AM »
Another support:


dalolorn

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Re: WIP shipset
« Reply #16 on: November 30, 2014, 04:52:23 AM »
Interesting craft. Has a certain YT-1300 feel to it, so I guess you're right about having SW ships in your subconscious. ;)

Your design is particularly appropriate, as (from the angle of the screenshot) the beams seem to come out of the ship's two arms.

Exa

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Re: WIP shipset
« Reply #17 on: November 30, 2014, 09:29:22 AM »
Interesting craft. Has a certain YT-1300 feel to it, so I guess you're right about having SW ships in your subconscious. ;)

This time it was on purpose -- I wanted a support with a more or less circular shape ;) I now have three supports with (roughly) circular, triangular, and rectangular shapes. I think that would be enough to cover the shapes of most designs.

Your design is particularly appropriate, as (from the angle of the screenshot) the beams seem to come out of the ship's two arms.

The credit goes to SR2's engine. It looks like it's able to place weapon hard points using the ship's in-game design -- it's amazing!  :D

dalolorn

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Re: WIP shipset
« Reply #18 on: December 01, 2014, 06:17:22 AM »
This time it was on purpose -- I wanted a support with a more or less circular shape ;) I now have three supports with (roughly) circular, triangular, and rectangular shapes. I think that would be enough to cover the shapes of most designs.

The credit goes to SR2's engine. It looks like it's able to place weapon hard points using the ship's in-game design -- it's amazing!  :D

Your ships do tend to be fairly... flat, though. Perhaps some vertical expansion is in order, and I wouldn't object to less enthusiastic application of empire colors. :P

Well, yeah, but you still had to design it so the engine would correctly interpret the locations. :P

Exa

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Re: WIP shipset
« Reply #19 on: December 06, 2014, 06:44:30 AM »
Station:

« Last Edit: December 06, 2014, 10:07:43 AM by Exa »

dalolorn

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Re: WIP shipset
« Reply #20 on: December 06, 2014, 11:38:36 AM »
The design is... interesting. Not much more I can say about it. :)

Exa

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Re: WIP shipset
« Reply #21 on: December 13, 2014, 10:29:42 AM »
New flagship:



At approx. 350 vertices, it's the most complex model so far (the other capital ship has less than 300 vertices, and the supports and the station, less than 200). I might be able to optimize the model and remove a few vertices, but anyway this should not be a problem -- the stock game models have far more vertices.

BTW, does anybody know how to select a specific shipset for use in the sandbox? TIA!  :)
« Last Edit: December 13, 2014, 10:31:36 AM by Exa »

GGLucas

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Re: WIP shipset
« Reply #22 on: December 13, 2014, 11:18:15 AM »
Unfortunately you'll have to edit the script to change the sandbox's shipset. maps/Sandbox/Sandbox.as has a line near the top that says SHIPSET, changing the value of that will change what shipset you load in with.

Exa

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Re: WIP shipset
« Reply #23 on: December 14, 2014, 05:28:13 AM »
Unfortunately you'll have to edit the script to change the sandbox's shipset. maps/Sandbox/Sandbox.as has a line near the top that says SHIPSET, changing the value of that will change what shipset you load in with.

Thanks! I have included a modified Sandbox.as in the mod and now my models are loaded :)

However, I have not managed to make the sandbox load the default designs I have in the mod's data/designs folder -- it loads some Volkur or Gevron designs instead. Mysteriously, my default designs do load in a full, real game  ???
« Last Edit: December 14, 2014, 05:46:22 AM by Exa »

dalolorn

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Re: WIP shipset
« Reply #24 on: December 14, 2014, 09:32:17 AM »
The game seems to favor loading the Volkur shipset's designs. One possibility would be that it is because they are alphabetically the latter of the two (V as opposed to G), or perhaps the script governs that part of the loading process as well. I suspect it's the former; a brief examination of the script doesn't seem to reveal any obvious explanation as to why it would specifically focus on Volkur.

In other words, changing the first differentiating character (for example, the first differentiating character between 'Volkur' and 'Voldur' is 'k/d', which is also the only difference, as well as the only one that matters with alphabetical sorting) of your shipset folders' names to something alphabetically following the appropriate Volkur character should fix the issue. (For example, data/designs/hyperdrive/Exa could be changed to data/designs/hyperdrive/Wexa, Xolkur, Volqur or whatever you like, so long as the difference is significant enough to change the order in which they're loaded.)

GGLucas

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Re: WIP shipset
« Reply #25 on: December 14, 2014, 10:19:31 AM »
It has to do with the fact that in the sandbox the shipset is set for the player's empire after the default designs are loaded, so it always gets the designs for the default shipset, which is volkur.

You can set the shipset earlier by setting in in the modSettings() phase rather than the init() phase, with a line after setting the name to "Player" that goes something like:

Code: [Select]
settings.empires[0].shipset = SHIPSET;

Exa

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Re: WIP shipset
« Reply #26 on: December 14, 2014, 11:06:55 AM »
Yep, that works -- thanks!  :)

Exa

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Re: WIP shipset
« Reply #27 on: December 19, 2014, 06:32:10 AM »
Just uploaded a first version of the shipset to the steam workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=358342673

:)

dalolorn

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Re: WIP shipset
« Reply #28 on: December 19, 2014, 12:19:21 PM »
Indeed. I shall have to figure out the GUI scripts and whip up a more user-friendly ship selector. :P

Exa

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Re: WIP Exa's Wars shipset
« Reply #29 on: December 26, 2014, 03:44:16 PM »
New station:


dalolorn

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Re: WIP Exa's Wars shipset
« Reply #30 on: December 27, 2014, 04:41:34 AM »
I don't know, it doesn't quite strike me as a fortress in space. It does have a "fortress" feel to it, but seems more appropriate for a terrestrial facility. (If at all.)

DattMuffinMan

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Re: WIP Exa's Wars shipset
« Reply #31 on: December 27, 2014, 10:33:11 AM »
Its a good model, nothing wrong with it. As a thumb of rule, the best defensive shape in space is spheroids. But since we aren't going for meta realism here this model is more than usable for almost any role you intend.

Exa

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Re: WIP Exa's Wars shipset
« Reply #32 on: December 28, 2014, 04:21:53 AM »
Thanks for your comments guys!  :)

The previous station attracted some positive comments by LeHitGuy at the Steam forums, so with the star fortress I just wanted to do something similar but with a more military look -- and for me nothing screams "fortress" louder than Vauban's gunpowder-era star-shaped citadels. DattMuffinMan has nicely summarized the rest of my thinking: SR2's blueprints are essentially 2D, so the star shape works.

For those looking for hard SF, I understand this model may have too much of a "battlefleet gothic" vibe (which may have been reinforced in the latest iteration, wait till you see it ::)), but for such a simple design, I think it looks ok in game and is easily identifiable. Anyway, I will try to model another station with a different style in the future :)

dalolorn

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Re: WIP Exa's Wars shipset
« Reply #33 on: December 28, 2014, 05:07:54 AM »
Well, "hard SF" had very little influence on my opinion; it's just that "gunpowder-era star-shaped citadels", as you put it, look terribly low-tech - something that would never appear in any sort of science fiction as an orbital defense system. It sticks out like a sore thumb in its own shipset, never mind any other shipsets in the game.

I think a few more design cues might be taken from stations like these:

starwars.wikia.com/wiki/Golan_space_defense_platform
sinsofasolarempire.wikia.com/wiki/Argonev_Star_Base
various Space Empires 5 starbases
starwars.wikia.com/wiki/Alliance_Space_Station
starwars.wikia.com/wiki/Cardan-class_space_station
starwars.wikia.com/wiki/Consortium_space_station
en.memory-alpha.org/wiki/Orbital_weapon_platform
en.memory-alpha.org/wiki/Ty'Gokor_orbital_facility

I think I covered a fairly broad range of different station designs, all of which seem more advanced than the current Star Fortress.

Exa

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Re: WIP Exa's Wars shipset
« Reply #34 on: December 28, 2014, 09:24:08 AM »
Thanks for your comment, Dalo!

Looking at the links you have posted, I have come to two conclusions:

1) We have very different tastes about space stations (and indeed, about what "low tech" means), and

2) You're very likely going to hate the changes I'm doing to the star fortress  ;D ;D ;D

I'm very thankful for all the specific and constructive suggestions to improve my WIP models, and for ideas to create new ones. I can only apologize for my lack of skill if some of my models are a sore thumb, or are not even appropriate for a terrestrial facility. Anyway, if you feel inclined to use my shipset, please remember that SR2's manual hull selection (or a little modding) gives you the opportunity to not use any model you extremely dislike -- SR2 is a great game, isn't it? :)

dalolorn

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Re: WIP Exa's Wars shipset
« Reply #35 on: December 28, 2014, 02:40:31 PM »
1) We have very different tastes about space stations (and indeed, about what "low tech" means), and

2) You're very likely going to hate the changes I'm doing to the star fortress  ;D ;D ;D

I'm very thankful for all the specific and constructive suggestions to improve my WIP models, and for ideas to create new ones. I can only apologize for my lack of skill if some of my models are a sore thumb, or are not even appropriate for a terrestrial facility. Anyway, if you feel inclined to use my shipset, please remember that SR2's manual hull selection (or a little modding) gives you the opportunity to not use any model you extremely dislike -- SR2 is a great game, isn't it? :)

I'd say both conclusions are likely to be true. :)

However, there's a difference between lack of skill and different design styles/tastes that I feel I should point out. I think the models are okay from a modelling standpoint (certainly better than anything I can make, which, admittedly, isn't all that much praise :/), it's just that I don't like the 'castle in space' feeling the Star Fortress evokes. You're absolutely right with the rest of that paragraph, though. :D