Author Topic: v1.0.1.0->v1.0.1.2 Changelog (Releasing)  (Read 8944 times)

Thy Reaper

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v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« on: September 18, 2010, 04:25:01 PM »
Live patch notes for version 1.0.1.2
Download here
Previous Patch: 1.0.0.8 → 1.0.1.0

Changes: Final
[Fixed] Removing an item from a planet queue removes the last in that group, rather than the first.
[Fixed] Auto-colonization now works in multiplayer.
[Fixed] Hulls now auto-update in multiplayer.
[Fixed] AI Homeworlds now use the planet governor.
[Fixed] Planets that have more than one condition now work in multiplayer.
[Fixed] Unicode files had issues with lines that loaded across a barrier. (Fixes weirdness with unicode files)
[Fixed] Use Tool orders are now sent to the server, and save and load properly.
[Fixed] In the planet window, the structure hover info should no longer be stuck visible.
[Fixed] Dragging within a list box will no longer result in strange behavior.
[Fixed] Distant star icons had been removed by accident, leading to distant stars being black boxes.
[Fixed] Changed some packet behaviors to improve connection performance in high-lag situations.
[Fixed] Significantly reduced bandwidth usage in multiplayer by removing unnecessary data from object updates.
[Fixed] Offensive treaties (i.e. Declare War) should now function properly in multiplayer.
[Fixed] Unpausing the game by hotkey also remembers the previous game speed.
[Fixed] Researched links are now shown for clients in multiplayer, clients no longer get their display stuck at ETA 0 when a new link is discovered.
[Fixed] Some objects were being duplicated while downloading the map to clients, wasting bandwidth.
[Fixed] Map objects downloaded to the client were occasionally out of order, causing them to not be present on the client.
[Fixed] Galaxy gas is now sent to clients in multiplayer.
[Fixed] Save files were breaking the common strings list, leading to various issues (like broken Use Tool orders)
[Fixed] A bug in the mover was causing fleet members to behave very strangely.
[Fixed] Large flak effects were crashing servers.
[Fixed] Clients were not getting relation updates (e.g. enemy/ally/neutral).
[Fixed] Rally points now work in multiplayer.
[Fixed] Exploit that allowed viewing other empires' constructions.
[Fixed] Auto-colonize was sending colonizers to planets that were taken over by another empire between the time the auto-colonize order was given and the colony ship was built.
[Changed] Holding shift while removing an item from the planet queue now removes all the items in that group.
[Changed] Joining a server hosted by a different version of a game will automatically disconnect if the versions are incompatible.
[Changed] Tweaked what techs the AI researches, and added a few.
[Balance] Goods production has been reduced to 25% of previous, and Luxuries to 12.5%.
[Added] Hulls now have a setting specifying how many level improvements before the hull automatically updates. 0 levels disables auto-updating.
[Added] Empire Window is now localized.
[Added] Added "profile_network" console command. Opens a window that shows various connection stats. May help us determine what's causing some players' issues in multiplayer games.
[Added] Saves will now show the empire you were playing as, and the time the game was saved.
« Last Edit: September 20, 2010, 05:30:16 PM by Thy Reaper »

flyingfrog

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Re: Live Change Log
« Reply #1 on: September 18, 2010, 05:05:38 PM »
 :D good to see

Orkel

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Re: Live Change Log
« Reply #2 on: September 18, 2010, 05:38:14 PM »
Awesome. From 1.0.1.2, I hope to see MP bugfixes, they are really needed.

XTRMNTR2K

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Re: Live Change Log
« Reply #3 on: September 18, 2010, 05:41:25 PM »
[Fixed] Auto-colonization now works in multiplayer.

Finally! Managed to get a MP game via LAN going with a friend the other day, and this drove us crazy. Well, besides the other issues (no nebula for clients, issues with the game time display, etc.). But I can see how fixing these things can be difficult, especially without a big team of testers (then again, how many are there?).

Keep up the great work! Each patch has been a reason to celebrate so far! :)

Bartje

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Re: Live Change Log
« Reply #4 on: September 19, 2010, 05:13:36 AM »
It is a good sign that updates are shifting to the multiplayer aspect now, it means we can expect more feature addons soon I think :)


Ius Naturale

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Re: Live Change Log
« Reply #5 on: September 19, 2010, 07:56:58 AM »
It is a good sign that updates are shifting to the multiplayer aspect now, it means we can expect more feature addons soon I think :)

Firgof said that this month will be predominately focused on bug-fixing, and next month on feature addition, so soon!

Davor

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Re: Live Change Log
« Reply #6 on: September 19, 2010, 01:54:29 PM »
Are you updating the log, as soon as you added something new to the patch? So that means it's done? Or this is stuff you are hoping to be adding in?

Tkins

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Re: Live Change Log
« Reply #7 on: September 19, 2010, 01:59:19 PM »
Are you updating the log, as soon as you added something new to the patch? So that means it's done? Or this is stuff you are hoping to be adding in?

Once it's posted here they have added it to the next patch. It's done.

The patch isn't done yet though. ;)

mop

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Re: Live Change Log
« Reply #8 on: September 19, 2010, 03:14:27 PM »
Once it's posted here they have added it to the next patch. It's done.

The patch isn't done yet though. ;)
i am sure it means they are done!!
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maxi

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Re: Live Change Log
« Reply #9 on: September 19, 2010, 03:18:30 PM »
[Fixed] Unicode files had issues with lines that loaded across a barrier. (Fixes weirdness with unicode files)
Does it fix the problem that some of text was in English and other in your language?

GGLucas

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Re: Live Change Log
« Reply #10 on: September 19, 2010, 03:20:10 PM »
Depends, there are still some things that are not localizable at this point (tutorial, system window, empire messages), but everything that has localization strings (ie all the research, buildings, other windows) should be translated now, yes.

ZStar20

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Re: Live Change Log
« Reply #11 on: September 20, 2010, 02:19:08 PM »
[Added] Saves will now show the empire you were playing as, and the time the game was saved.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS


Davor

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Re: Live Change Log
« Reply #12 on: September 20, 2010, 04:58:37 PM »
I noticed the patches go up by .0.0.0.2. Why is that? How come we don't have say 1.0.0.7? Just curious to know.

Orkel

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Re: Live Change Log
« Reply #13 on: September 20, 2010, 05:03:09 PM »
I noticed the patches go up by .0.0.0.2. Why is that? How come we don't have say 1.0.0.7? Just curious to know.

They are dev builds (1001, 1003, 1005 etc), the ones that go up by two (1002, 1004, 1006 etc) are the complete release builds that we get.

mop

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #14 on: September 20, 2010, 05:49:27 PM »
that was fast??? i am left confused for some reason  ??? and exited  :D ::)
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RoPa

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #15 on: September 20, 2010, 05:54:10 PM »
I downloaded and installed SR_v1.0.1.0-v1.0.1.2, start the game up and the version number on startup screen is showing 1.0.1.0.

colonyan

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #16 on: September 20, 2010, 05:54:20 PM »
LOTs of good stuff coming~. Very nice sir. (^_^)


EDIT:Er, ,what, it did get already released?

Thy Reaper

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #17 on: September 20, 2010, 06:24:28 PM »
I downloaded and installed SR_v1.0.1.0-v1.0.1.2, start the game up and the version number on startup screen is showing 1.0.1.0.

The patch is working for me.

colonyan

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #18 on: September 20, 2010, 06:37:44 PM »
Quote
[Balance] Goods production has been reduced to 25% of previous, and Luxuries to 12.5%.
Tried a bit. This just feels right. Happy with this balancing.

Tkins

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #19 on: September 20, 2010, 06:49:08 PM »
Tried a bit. This just feels right. Happy with this balancing.

Holy those are huge reductions! We were just talking about how they were OP the other day.

What's it like now Colonyan? 



EDIT*

Also, does this work with previous saves?
« Last Edit: September 20, 2010, 07:11:58 PM by Tkins »

Thy Reaper

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #20 on: September 20, 2010, 07:21:39 PM »
Changes to balancing have weird effects across save boundaries. Existing structures won't change, but upgrading them could actually reduce effectiveness.

Davor

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #21 on: September 20, 2010, 07:59:14 PM »
Looks like my game is all screwy now. I no longer have the pause button or speed slow down controls. I when I double click on a planet, I don't get the planet screen pop up, I have to click on the button on the top. Research is destroyed. They are not labled, and when I click on them, they do not research anything. Research dosn't even show up either. I will try and uninstall and reinstall again.

Can I just install the 1.0.1.2 patch or should I install the other patches first?

Anyone else having these problems?
« Last Edit: September 20, 2010, 08:01:35 PM by Davor »

Thorvlad

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #22 on: September 20, 2010, 08:01:50 PM »
Looks like my game is all screwy now. I no longer have the pause button or speed slow down controls. I when I double click on a planet, I don't get the planet screen pop up, I have to click on the button on the top. Research is destroyed. They are not labled, and when I click on them, they do not research anything.

Anyone else having these problems?

I have the same thing !

http://forums.blind-mind.com/index.php?topic=1313.0
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Davor

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #23 on: September 20, 2010, 08:11:45 PM »
I uninstalled now, and reinstalling again. I am curious, I am using Impulse. It always installs in the C:\blah blah blah directory. I want to change the directory, how can I do this?

RoPa

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #24 on: September 20, 2010, 08:18:27 PM »
Looks like my game is all screwy now. I no longer have the pause button or speed slow down controls. I when I double click on a planet, I don't get the planet screen pop up, I have to click on the button on the top. Research is destroyed. They are not labled, and when I click on them, they do not research anything. Research dosn't even show up either. I will try and uninstall and reinstall again.

Can I just install the 1.0.1.2 patch or should I install the other patches first?

Anyone else having these problems?
I do, also after adding the 1.0.1.2 patch the setup screen shows version 1.0.1.0
I've tried 3 fresh installs and updated v1.0.0.0 to v1.0.1.0 to 1.0.1.2 and still have the problem.

Thy Reaper

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #25 on: September 20, 2010, 08:23:51 PM »
I just did a fresh install from 1.0.0.0->1.0.1.0->1.0.1.2, and it succeeded. What distributor did you get the original installer from?

Thy Reaper

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #26 on: September 20, 2010, 08:25:18 PM »
I recommend downloading a new version of 1.0.1.0. I believe some people got it before we corrected a minor error.

Davor

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #27 on: September 20, 2010, 08:31:50 PM »
Going to redownload the patch. I am surprised, that when I reinstalled from Impulse it was 1.0.1.0.

Clean install, and redownloading the patch, works. It says 1.0.1.2 on there. Did a quick start, everything looks as normal.

Great job guys, thanks for the support. I wasn't expecting a new "update"  :P so soon. Please keep it up.

« Last Edit: September 20, 2010, 08:36:01 PM by Davor »

RoPa

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #28 on: September 20, 2010, 08:50:21 PM »
I recommend downloading a new version of 1.0.1.0. I believe some people got it before we corrected a minor error.
I tried this and now the game seems to be back on track, game screen looks good and proper version number now. 
I'll load up a new game and give it a thorough testing later this evening.

colonyan

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Re: v1.0.1.0->v1.0.1.2 Changelog (Releasing)
« Reply #29 on: September 20, 2010, 08:52:37 PM »
Holy those are huge reductions! We were just talking about how they were OP the other day.
What's it like now Colonyan?
EDIT*
Also, does this work with previous saves?

DIdn't work with previous saves.

For goods. I played governor turned off. Good goes negative at the time you fill the first system with default colony without developing them. Before they go to million real quick but not don't. Don't know if you play with governor. Try your self for. Cheers!