Live Patch Notes for version 1.0.7.4.
You may update by clicking "Check For Updates" in game.
Note: The patcher incorrectly states what version you've updated to, but it will patch correctly.
Download 1.0.7.2 → 1.0.7.4Previous Patch: 1.0.7.0 → 1.0.7.2Changes:
Final[Fixed] "Invalid Common String reference" error caused by loading savegames with supply orders. Saves displaying the error will be loadable again with this fix.[Fixed] A deadlock caused by two blueprints updating at the same time.
[Fixed] The governor selection for planets in the system window opening and closing randomly.
[Fixed] Selecting a ship in a fleet not selecting the entire fleet.
[Fixed] Automation orders did not update when adding new components to the design or changing the docking settings.
[Fixed] Treaties sent from the host to a client player when there was already an active treaty between those two would be instantly accepted.
[Added] Clicking "Add Pin" while having an entire fleet selected now pins the fleet.
[Added] "Ships Turn to Decelerate" option that can be toggled off. When off, ships will always face their target instead of turning around to slow down.
[Added] "Flag: FakeRotation" for model definitions to mark specific models as not needing to turn around to decelerate.
[Added] Planets in the system window can now also be sorted by used and free slots.
[Added] "Send Resources Once" treaty clause to... send resources once... rather than trade them every second.