Author Topic: "special system" suggestions  (Read 2141 times)

spyker92

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"special system" suggestions
« on: June 27, 2011, 11:56:53 AM »
After a recent play through including the new special starsystems, i realized how much variety these *few* systems brought towards the overall game. The AI interprets the threat of the gate system(so much so that it will incite the largest battle ive ever had on star ruler to stop me from using it  :o), will try its absolute hardest to protect the unstable star when enough planets are involved and will happily attempt to annihilate you and the Imperial Seat System over colonization rights.
As the player I felt every need to keep these 3 things from happening, resulting in 3 separate, drawn out, conflicts that each ended decisively, forever shaping the fate of myself and the AI as the game progressed.
I eventually caused the unstable star to explode, and wiped out roughly a third of the AI's fleet, the gate system was eventually lost, the gates destroyed, with hundreds of ships lost by both myself and AI, including most of both of our scale 2000+ warships(which were never replaced by either of us in the bulk we once had). "The Imperial Seat" was held and became my "new" imperial home world, spear heading the capture of 3 AI star systems  30mins later due to its massive production capabilities (including the capture of his home world). 

These *few* systems brought a layer of overall strategic depth and flavor to the game simply by existing. So it got me thinking, why isnt there more unique star systems? Space is big(so much so there's a good chance it has a inferiority complex), and the probability of anything in the galaxy being exactly same is relatively small.

So using my *current* understanding of how the special systems work(IE only *That* system can be affected by whatever it is), im offering some suggestions to further expand on this great idea  ;)

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1. Remnant "Mining"/(Shipyard) System -- "A massive construction yard of incomparable output. Now lays abandoned by the fallen Empire, but its service may still be of use..."
I thought of this to expand on the current on the more "under used" asteroid systems. Basically the concept is a super massive mining / construction facility(s) orbiting the largest rock in the system. Complete with a refining station, mega miners, export dock and of course a (very large) dry dock. Basically its the final step of creating a completely independent shipyard system on your own(+ a few bonuses?), for the cost of clearing out a mass of defenders instead of spending an hour building it up.   


2. Ion Storm System - "Heavy Ion Storms in this system, cut engine and laser weapon efficiency in half".
 In a nutshell it does exactly what it says, engines in the system give 50% less thrust, for 150% more fuel consumption. Lasers are the same but for 50% less DPS, for 150% more energy cost per shot. If the ship is incapable of using the said subsystem, it would stop working, obviously. Which may result in sudden unexpected anti-matter explosions! XD. (After thought/ Engines and lasers could be split into 3 separate systems. IE; only engines affected in one star system, only lasers in another, and then a 3rd that affects both)

3. Mini-Black Hole System - "Heavy tidal forces caused by a miniature black hole in this system prevents ships from using jump drives to leave its gravitational field".
Exactly what it says, you can jump in, but you can't jump out. Lots of things both the AI and player can do to exploit this defensively.

4. "Unstable Planets"?(not sure if thats the best name) - "Several planets in this system lack planetary cores, leaving them extremely prone to collapse".
Same concept behind the "unstable star" but with a batch of planets. Shoot it enough, and it shatters into an asteroid field. (personal note: Would look cool if the star system was already *guaranteed* to have a large asteroid belt. Adds realism :P(Think history/previous collapsed planets?))

5. "Neutrino Field/Nebula/Star"? - "An abnormally high concentration of neutrino radiation in this system leaves manned and 'unshielded' craft vulnerable to solar radiation"
"Manned" ships take damage over time. (Think people in the barracks dying of radiation poisoning) until it becomes "dead" and drifts in space to explode. :3. Starships with "shields" would be unaffected though. A planetary "affect"? could be written so you could "colonize" the planets without your people dying? Or maybe ull just have to build planetary shields? XD!




Opinions? Any other ideas?
-Spyke
« Last Edit: June 27, 2011, 12:00:42 PM by spyker92 »

Azalrion

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Re: "special system" suggestions
« Reply #1 on: June 27, 2011, 12:40:33 PM »
Quote
5. "Neutrino Field/Nebula/Star"? - "An abnormally high concentration of neutrino radiation in this system leaves manned and 'unshielded' craft vulnerable to solar radiation"
"Manned" ships take damage over time. (Think people in the barracks dying of radiation poisoning) until it becomes "dead" and drifts in space to explode. :3. Starships with "shields" would be unaffected though. A planetary "affect"? could be written so you could "colonize" the planets without your people dying? Or maybe ull just have to build planetary shields? XD!

Is already in game just not in use as BMS are thinking of graphical representations of such a system. Its actually called an Ion Storm System.
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spyker92

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Re: "special system" suggestions
« Reply #2 on: June 27, 2011, 12:58:01 PM »
Is already in game just not in use as BMS are thinking of graphical representations of such a system. Its actually called an Ion Storm System.

If I didnt know that, i bet a few in the community didnt as well ;). But its good to know that thought it already going into the process :).

-Spyke

maxi

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Re: "special system" suggestions
« Reply #3 on: June 27, 2011, 04:17:17 PM »
Unstable planet. I think better would be description that planet is  young and it has not fully develop thick crust, which shouldn't be  destroyed by eruption of volcano, meteorite or a comet. The construction  of structures will cost around twice as much and will have reduced max  population and growth.
Mini black hole. It is good idea with problems jumping out. To the  effects of the black hole I will add that if it is too close to it, a  ship will be instantly destroyed.
To your list Spike, I would add:
- a young solar system. In such  systems a lot of large chunks of meteorites are flying around and causes damage to the ship. In this system are only unstable planets.
-magnetar. Any ship passing close enough this star will have all subsystems immediately shut down resulting in fast death. Also all the crew will die instantly because of high radiation. How shields will behave I will think tomorrow.
   

Yugiwill100

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Re: "special system" suggestions
« Reply #4 on: June 27, 2011, 08:15:07 PM »
I also vouch for the Mini Black hole system.

On a different but similar note, I can not remember 100% but isn't the current center of the galaxy (A massive star), suppose to be a place holder till Black hole's could be added to the game?


PS: And for the sake of argument, I have yet to successfully take over a gate, how do you go about claiming it? I tried 200+ size 600 ships with boarding parties and 10 minute's later I still hadnt captured it.  :(

Firgof

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Re: "special system" suggestions
« Reply #5 on: June 27, 2011, 08:16:42 PM »
Are you sure you won't be annoyed by ships trying to reach another system but unwittingly falling into the black hole system and being destroyed?   Not being able to stop ships when you realize they're on a crash course with the black hole?

Scouts scouting Black Holes continuously?

EDIT: Star in the center of large galaxies is meant to be a Quasar; it won't have any special system stuffs.
It will, however, cause most of the galaxy to 'go boom' in the next patch if destroyed -- much to the horror of your framerate.
« Last Edit: June 27, 2011, 08:20:13 PM by Firgof »
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Yugiwill100

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Re: "special system" suggestions
« Reply #6 on: June 27, 2011, 08:26:10 PM »
XD to fast of a reply Firgof (just kidding, fast replies are loved), but on the Quasar (Massive star in center), if its being changed so that it destroys majority of nearby system's, I believe that will work just as well.

As for the Mini black hole, It would prove to make you have to pay alittle attention to your scouts, or a fair middle ground, would allow it a toggle able option so people whom are not as fond as moderate micro management can avoid the trouble all together?

Volley

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Re: "special system" suggestions
« Reply #7 on: June 28, 2011, 03:30:30 AM »
Hmm - a Unique System would need to add something really special i think.
First i did think: what about a "reverse working" gate system, that let's you transport stuff out? But then i realized: that wouldn't be adding really something new, you have the jumpdrive.

Thinking of something really unique is actually quite hard.

Maybe some System(s) that mess with the Physics?

Like a System with a "Storm" that accelerates all ships into a specific direction?
Maybe into another System with a matching effect that slows down objects that enter too fast ... you know, like the ancient Bajorans reached Cardassia in a Lightship ...

Or a System with "strong solar winds" that accelerate everything away from the central star.

Hmm ... i must stop thinking about that stuff, or my suggestions turn StarRuler into a Flipper ...

spyker92

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Re: "special system" suggestions
« Reply #8 on: June 28, 2011, 02:16:11 PM »
Unstable planet. I think better would be description that planet is  young and it has not fully develop thick crust, which shouldn't be  destroyed by eruption of volcano, meteorite or a comet. The construction  of structures will cost around twice as much and will have reduced max  population and growth.
Mini black hole. It is good idea with problems jumping out. To the  effects of the black hole I will add that if it is too close to it, a  ship will be instantly destroyed.
To your list Spike, I would add:
- a young solar system. In such  systems a lot of large chunks of meteorites are flying around and causes damage to the ship. In this system are only unstable planets.
-magnetar. Any ship passing close enough this star will have all subsystems immediately shut down resulting in fast death. Also all the crew will die instantly because of high radiation. How shields will behave I will think tomorrow.
 

A young planet would actually be highly active. At least thermally. As pressure from the gasses (and gravity) and the numerous chemical reactions bleed off massive amounts of energy in their attempts to create a solid object (or in the case of gas giants, a ball of gas held by an abnormally strong gravity field) .Volcanic and meteor activity would be common place so a "young" planet would definitely not be fragile in a traditional sense.
However, colonization of such planet(nay, even the system) would be next to impossible. Its potential energy output though? Let alone the amount of raw ore that could be exploited, may indeed make such a costly en devour worth it.


For your young system suggestion may I suggest some thing like:

1. Young Solar System - "Only a few million years old, this system is still in the birth of creation. All economic buildings in this system produce double output, but all far more costly. Additionally population is cut in half and farming is impossible"

Though it seems a tad long, that would be more in line with scientific theory. Perhaps someone can word it better then I?

Also, like the magnetic star idea. But perhaps something that doesn't instantly kill it, eh? Huge DoT maybe. But instant kills are annoying.  ;)
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Quote from: Yugiwill100
PS: And for the sake of argument, I have yet to successfully take over a gate, how do you go about claiming it? I tried 200+ size 600 ships with boarding parties and 10 minute's later I still hadnt captured it

I found that attacking the system head on was usually a good way to to lose a fair amount of ships with not much really accomplished. So I went in tiers.

When I first found the system I was roughly tech 15 and warped in my new scale 1200 Spatial Manipulator destroyer  (It is was the first in a long series of "star destroyers" the 12800 series being the largest I made before the galaxy was mine) and a small escort and just did it bit by bit. (Letting my star destroyer take the hits while the escort took the turrets out one by one) Went to one gate and took out its defenses and brought in some boarding cruisers to take the gate. Rinse. Wash. Repeat.

Took about oh...15min? Im sure someone could do it faster with a larger force, but I was at war you know... Didnt have much to send for expansionist desires :p

--------------

Quote from: firgof
Insert Quote
Are you sure you won't be annoyed by ships trying to reach another system but unwittingly falling into the black hole system and being destroyed?   Not being able to stop ships when you realize they're on a crash course with the black hole?

Scouts scouting Black Holes continuously?

EDIT: Star in the center of large galaxies is meant to be a Quasar; it won't have any special system stuffs.
It will, however, cause most of the galaxy to 'go boom' in the next patch if destroyed -- much to the horror of your framerate.

1. That sounds awesome. Can't wait to do it :3
2. Did I mention that sounds awesome?

3. My theory behind suggesting special systems was to create a system were something happened, but you weren't stuck with loosing big on any situation unwittingly. IE mostly damage over time stuff(which is also more realistic!). I also like simplicity, so for the sake of it was to create roughly "1" thing happening per system. To much and you might over whelm the player, ya know?

4. I *do* like the idea of a blackhole system that traps smaller ships in its gravity well for eternity (less you get a tug boat or use the gate system to save them). But it have to be thought out very well. No "jumping to the edge of the system and your stuck" nonsense. Perhaps if you got with 5 AU of the event horizon your ship is then stuck in a slowly circling dance of death? (As it will inevitably be crushed by the gravitational tidal forces?)

Its a thought anyway.




- Spyke

Koruth

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Re: "special system" suggestions
« Reply #9 on: June 29, 2011, 09:52:32 AM »
Alright, I think I might have a few ideas to throw into the pot.

Brown/White dwarf stars: Like an asteroid field, but possible to jump to and with a single large object with a couple dozen g's of ore to mine.  Goes nova and destroys everything in the system when it's fully exploited however, so watch the mining operation closely.

Remnant planetary databanks: Not a special system, but rather a new planetary condition.  +100% research on random planets (maybe specially select systems with remnant activity, if possible)

Stellar Nursery: Masses of gas and dust have just started to fuse.  There are planetoid-sized masses big enough to colonize, and enough light that life can be sustained, but no singular object for enemies with advanced tech to attack.  (In other words; like a normal system, but can't be destroyed with a supernova.)

Remnant Starlifter: Random system contains a massive, capturable but not analyzable (uses a special weapon that the player can't reproduce), remnant ship that is capable of healing stars... or destroying them very, very quickly.  It should put up such a massive fight that only late-game players would have even a chance of capturing it without accidentally destroying it.  And there will only ever be one.


Skye

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Re: "special system" suggestions
« Reply #10 on: June 29, 2011, 09:18:09 PM »
i like the ideas posted herew alot...

I still have no idea how to tell the difference between a normal system and a "special system"  :-[ but they sound awesome and incredably usefull.

maybe when the player clicks the star it displays a system description similar to planets.

i love the idea of the Remanants getting a mining colony, maybe the pirates get a hideout or something as well.
SpeedDaemon said: " The jump drive is the single most powerful system in the game. A big bad-ass ship/fleet is useless if it can't get to where it needs to be bad-ass AT before the situation requiring its bad-assery is resolved."

Azalrion

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Re: "special system" suggestions
« Reply #11 on: June 30, 2011, 03:51:42 AM »
It already does that, at least for remnant imperial seats and gate systems. Mouse over the sun on such a system and it will say.
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MD

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Re: "special system" suggestions
« Reply #12 on: July 02, 2011, 05:01:29 PM »
Can you do anything with the imperial warpgates btw? I captured them, but I can't get them to do anything.

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Re: "special system" suggestions
« Reply #13 on: July 02, 2011, 06:07:14 PM »
Can you do anything with the imperial warpgates btw? I captured them, but I can't get them to do anything.

Select one of them, then right click any ship or planet in the universe and select "Warp Object from System".

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Re: "special system" suggestions
« Reply #14 on: July 02, 2011, 08:19:51 PM »
What the hell is an imperial warpgate?

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Re: "special system" suggestions
« Reply #15 on: July 03, 2011, 06:31:20 AM »
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What the hell is an imperial warpgate?

He was most likely talking about the remnant gate arrays.

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Re: "special system" suggestions
« Reply #16 on: July 03, 2011, 08:43:38 AM »
Which are?

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Re: "special system" suggestions
« Reply #17 on: July 03, 2011, 08:46:09 AM »
Remnant Gate Arrays are large stations you can capture. Each of them can teleport an object and any objects surrounding it, anywhere in the galaxy, into the gate system every 30 minutes, including enemy ships and planets.

species

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Ringworld
« Reply #18 on: July 03, 2011, 09:37:56 AM »
I propose to implement the Ringworld as described originally in Larry Niven's book.

It is no longer inhabited by advanced cultures (The "Remnant" description matches quite well), 50% of its structures still intact.
And the defense system is still working... like in "Ringworld", where the ship of the explorers was crippled by the asteroid defense system.
The defense system should be on a tech level only a few levels below before the player would be able to build its own ringworld, e.g. 20.

That would be an even nicer reference to Larry Niven's universe than the possibility to build one's own ringworld.

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Hazzard

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Re: "special system" suggestions
« Reply #19 on: July 03, 2011, 12:31:26 PM »
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Remnant Gate Arrays are large stations you can capture. Each of them can teleport an object and any objects surrounding it, anywhere in the galaxy, into the gate system every 30 minutes, including enemy ships and planets.

 :o


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Re: Ringworld
« Reply #20 on: July 03, 2011, 04:32:42 PM »
I propose to implement the Ringworld as described originally in Larry Niven's book.
...
IMHO, that's a great idea :)

spyker92

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Re: Ringworld
« Reply #21 on: July 03, 2011, 06:30:07 PM »
IMHO, that's a great idea :)

Me to...

-Spyke