Author Topic: colony size  (Read 516 times)

crys

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colony size
« on: July 10, 2012, 12:03:43 PM »
sorry for spamming so many new topics

1. in classic SR you can see the colony size in youre blueprint, this got somehow lost in GA - maybe you can bring it back? maybe including the race trait effect with additional buildings?

2. could you add the list of buildings provided by the colony size in youre stellar pedia? - i know that i could check it in some game file, but here it would be realy nice to have it
maybe under the point Planets as colonizing or colony size with the list of buildings

3. you can find the list in BasicEffects.as(i know you modders know where it is, but others maybe not)
and it is at the moment - the buildings are added from button to top.
                     case 13:
         plt.addStructure(metals);
      case 12:
         plt.addStructure(advpts);
      case 11:
         plt.addStructure(elects);
      case 10:
         plt.addStructure(city);
      case 9:
         plt.addStructure(farm);
      case 8:
         plt.addStructure(metals);
      case 7:
         plt.addStructure(farm);
      case 6:
         plt.addStructure(city);
      case 5:
         plt.addStructure(elects);
      case 4:
         plt.addStructure(metals);
      case 3:
         plt.addStructure(advpts);
      case 2:
         plt.addStructure(city);
      case 1:
         plt.addStructure(port);

4. i must say i disagree with a few things here
the advanced parts factory as 3. buildings is not realy usefull on new colonies - they are not going to have enough metals and electronics to produce anything, until there is only need for parts for the current project.
i liked the farm as 3. building =)
im not going further into this, because i dont build large colony ships, mine were 4 buildings in classic SR - now they are just 2 buildings.